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Fix and balancing (1.3.6.0)

Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. :cool_lif:

Patch notes (ver. 1.3.6.0):

New features and tweaks:

  • You can no longer ‘Apply a poison’ to 1.5H swords(56)

  • Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)

  • Horses also receive damage from impact

  • Cavalryman 90 level bonus from unsaddling is working properly now

  • Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)

  • Added duration (2 seconds) for ‘Inspect’ ability (id=208)

  • Marble and Slate roads can now be terraformed

Horses:

  • Riding Horse and Female Riding Horse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.48 to 0.13

  • Simple Warhorse HP regeneration rate (per sec) reduced from 0.64 to 0.26

  • Spirited Warhorse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.64 to 0.16

  • Hardy Warhorse Mass reduced from 900 to 800 HP regeneration rate (per sec) reduced from 0.8 to 0.32

  • Heavy Warhorse and Royal Warhorse HP regeneration rate (per sec) reduced from 0.8 to 0.38

Ranged

  • Sling Accuracy reduced from 1.4 to 1.9 (less is better)

  • Sling Stone Damage multiplier reduced from 3.7 to 3.4

Melee

  • Nordic Sword Thrust damage multiplier increased from 1.92 to 2.25 BasePrefireAnimTime increased from 0.8 to 1.0

  • Knight Sword Thrust damage multiplier increased from 2.2 to 2.3 Swing damage multiplier increased from 1.78 to 1.9

  • Light Sabre Thrust damage multiplier increased from 1.1 to 1.16 BasePrefireAnimTime increased from 0.8 to 0.9 BaseFireireAnimTime increased from 0.8 to 0.9 BaseRecoilAnimTime increased from 0.5 to 0.65

  • Scimitar Thrust damage multiplier increased from 1.3 to 1.35

  • Falchion Thrust damage multiplier increased from 0.92 to 0.98

  • Bastard Sword Thrust damage multiplier increased from 2.4 to 2.51 Swing damage multiplier increased from 1.4 to 1.7

  • Big Falchion Thrust damage multiplier increased from 1.0 to 1.1 Swing damage multiplier increased from 1.5 to 1.8

  • Gross Messer Thrust damage multiplier increased from 1.1 to 1.17 Swing damage multiplier increased from 1.4 to 1.75

  • War Axe Swing damage multiplier decreased from 2.16 to 1.94 BaseRecoilAnimTime increased from 1.0 to 1.1

  • Battle Axe Swing damage multiplier decreased from 2.24 to 2.05 BaseRecoilAnimTime increased from 1.0 to 1.1

  • Nordic Axe BaseRecoilAnimTime increased from 1.0 to 1.1

  • War Pick Swing damage multiplier increased from 1.2 to 1.31

  • Zweihaender BasePrefireAnimTime decreased from 1.3 to 1.2 BaseRecoilAnimTime decreased from 1.3 to 1.1

  • Flamberge BaseRecoilAnimTime decreased from 1.2 to 1.1

  • Bardiche Swing damage multiplier increased from 1.28 to 1.5

  • Broad Axe Swing damage multiplier increased from 1.36 to 1.6

  • Glaive BasePrefireAnimTime decreased from 1.3 to 1.2

  • Guisarme Swing damage multiplier increased from 1.12 to 1.3 BasePrefireAnimTime decreased from 1.2 to 1.1

  • War Scythe Swing damage multiplier increased from 1.36 to 1.41

  • Bec de Corbin BasePrefireAnimTime decreased from 1.2 to 1.0

  • Spear BaseRecoilAnimTime increased from 0.8 to 0.95

  • Boar Spear BaseFireAnimTime increased from 0.7 to 0.8

  • Lance Damage multiplier increased from 1.8 to 2.0

  • Jousting Lance Damage multiplier increased from 2.4 to 2.65

  • Decorated Jousting Lance Damage multiplier increased from 2.4 to 2.65

Bug fixes and optimizations:

Minor visual fixes

— The team

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