Time for a Your Own quick fix update (1.3.0.3)
Hey everyone,
Fortunately, we are staying true to the good old game dev tradition of providing a quickfix patch to the recent major patch. Here are couple of issues that we’ve fixed with the current update.
Patch notes (ver. 1.3.0.3):
Bug fixes:
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patch.sql script was fixed. This should resolve issues on these dedicated servers. They had no root rights while executing scripts in the database. That lead to numerous different bugs - skills lock/unlock, inability to see dropped objects, animals not producing corpses, trees not producing logs after being chopped down, crashes when taking resources from Drying racks and Tanning tubs etc
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Fixed an issue that prevented some wall and fence construction from being completed when they were adjacent to other walls, fences or unmovable objects
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Fixed a bug with improper damage calculations inflicted by arrows and bolts to buildings
Dear LiF:YO servers owners, if you are still experiencing problems with your server’s patching/initialization, please send your server logs and DB dumps with a problem description straight to us: helpme@lifeisfeudal.com.
Note: We've implemented separate skillcap (crafting, combat, minor) server setting. Dedicated servers' skillcaps can not be reconfigured automatically. Server admins will have to change 'world.xml' files manually to configure different caps to:
For further information please contact us via the email above.
-The team
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