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Book of Sands

Additions:

  • Book of Sands
  • New Map: Desert (Has an alternate generation setting of just pyramid blocks)
  • Can change any map to have Water, Solid Ground or nothing as the bottom
  • Rated Queue can have preset settings for each ladder that can be searched for outside of the normal settings (Set by me)
  • Can set a list of spells to be included in everyone's book (such as arcane gate) (these spells will only be added if not already in their book)
  • Some obscure game settings: No minion movement, no minions start with spells, disable terrain destruction, disable damage to enemies (Intended for fun game modes, like the Arcanists Olympics)
  • Prestige can go up to level 255
  • Tower health is displayed on the player's panel (with the tower changes this seems necessary)
  • Achievements Menu shows how many you have obtained

Bug Fixes:

  • Magical Barrier exploding spells at the wrong location
  • If dwarf is stunned when turning into a myth, the myth will also be stunned
  • Dwarf will not move while stunned when using Kablam!
  • Sandbox will not quit until all players die
  • Tournament mode will stay on if you rematch
  • Tree will proc Storm Shield like effects upon casting
  • Soul Jar won't save you till after you stop moving
  • 7s Icon shows up properly
  • Full Illusion makes you lighter instead of heavier
  • Towers hide your hands
  • Top boarder hopping ghosting has been removed
  • Sandbag can only be cast while in a tower and does not end turn
  • A problem relating to butterfly jar dieing
  • Pounce description
  • Arcane Glyph's properly collide with the caster upon casting
  • Shinning Power will fall when taking damage (If it's shield is depleted)
  • Skins show up properly for spectators
  • Prickly Barrier desync for spectators
  • Being sunk by a black hole will put you outside the map boundaries
  • Sinking with 0 spells in your spell book won't make a phantom arcane arrows spell slot
  • Small forces will proc glide (with spawns not on the edge anymore this shouldn't be a problem)
  • Tomatoes will not use the spell cast sound queue
  • Lava (and fog) now only renders inside of the map bounds so the poor spectators aren't burned alive
  • Spectating while finding opponents has been reinstated
  • Certain spell icons having degraded quality in the chatbox
  • Spells will show as locked in game lobbies even if you have sandbox selected in the spell menu (except if the game mode sandbox is on)
  • Gravity Pulse description
  • Wasteland 1v1 spawns

Balance Updates: Full Seas: § Player water walking is dependent upon taking damage (indicated by a water shield) § Until then the player will lose water walking if damage is taken while standing on the water, until their next turn. § Dive (Water Lord and Trolls) has a 2 turn Recharge

  • Full Fire will not get Meteor Shower
  • Reign of Chaos buff reverted for full Underdark
  • Sky Castle has no water and the ray's will start from the edge of the map like most other Armageddons
  • Dark Fortress has no water
  • Storm Shield knockback logic has been changed from going the opposite of the border (under portal grabbing conditions) to none at all
  • Dive has a 3t cd
  • Morph has a 3t cd
  • Thundershock will work easier against enemies next to you (assuming you don't extend)
  • You can glide while in a tower (if you detower while over the water, you'll begin to glide in the direction you are facing)
  • Retribution is available turn 1
  • Clams will explode when they would otherwise sink
  • Lich will not heal off of towers
  • Redo will only apply to your self/team when using the Cogs familiar
  • Ice Bomb is not available until turn 6
  • Flight is not available until turn 1.5
  • Glide not available until 1.5
  • Whisper Arrow not available until turn 4
  • Herd Mentality is not available until turn 6 and the summoned boar will start with the same health as the one that summoned it
  • Arcane Glyph have a 5t cd
  • Lich will only heal 1/3 the damage they deal to others instead of 1/2
  • Full Overlight does not get infinite protection shield access
  • Autumn Leaves will be removed upon friendly contact
  • Prickly Barrier will deactivate upon friendly contact (Priority is closest)
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