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V1.01 Live!

Having gone back and played the game some more on my SteamDeck, I decided to put a couple of days hard work into some bits of polish and improvements.

V1.01

-Fixed D-Pad navigation on menus -Increased the size of a number of pieces of UI to work better on the SteamDeck -Moved from FXAA to TAA for the menu -Improved a number of readouts to guide the player through the UI -Mana Regen is now listed in Per Second, not Per Minute! -Tidied up a number of impact particles to help the player see what's going on better -Fixed a bunch of gibberish flavour text entries. -Fixed a large number of textures that weren't correctly streaming or at 4k resolution. -Fixed an issue where dropped pieces of gnomes could leak -Fixed issue where freshly-raised gnomes would cause an issue with the display of the army eLC32G55TQWRXXU,nergy. -Fixed randomly fast-spinning clouds -Fixed incorrect SHOPDUST, SHOPHEALTH and SHOPENERGY text -Fixed the name of the village. Welcome to Gnomertown. -Fixed a number of leaks over long play sessions -Fixed Bonus XP readout on results screen -Added numerical readout for health + mana -Optimised Map parsing -Player will now be told if they missed a chest on a level. -XP Bonus for spare Dust now correctly applied at level end -Fixed Golem Health Bars appearing inside the Golem -Fixed auto-Upgrade message -Player is no longer returned to Character Select after every level -Fixed some overly aggressive collision -Characters should no longer talk over the Narrator

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