Build #261 Notes (11/4/2014)
Big update for combat!
Gameplay Fixes:
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Bracing has been REMOVED from the game!
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L-Trigger now causes characters to DUCK.
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R-bumper (R2) now initiates a GRAB animation! (No effect - you can't
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actually grapple yet.)
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Many attacks now flagged as HIGH - meaning characters who DUCK are unaffected.
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Charging characters are now less invulnerable than they used to be...
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After a side hop, weapons may now be used much earlier.
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Multi-hit attacks implemented. (Try Magnarok's Chain + Toward!)
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Several overhead attacks not hitting prone opponents have been fixed.
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Many attack animations improved / made effective. (Magnarok especially)
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Robokomododon's Slide attack changed to a Stagger (was a Knockdown)
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