Новости Colossal Kaiju Combat™: Kaijuland Battles
Объявления разработчиков, обновления и обсуждения.
Build #467 Notes (09/24/2015)
Combat changes continue! This week we've tuned a bunch of Komododon (and some Robo) attack anims, as well as enhanced our Chain attack combat flow system. Now that Quick attacks can interrupt & dominate Chain attacks so …
Читать и обсудить →Build #467 Notes (09/24/2015)
Combat changes continue! This week we've tuned a bunch of Komododon (and some Robo) attack anims, as well as enhanced our Chain attack combat flow system. Now that Quick attacks can interrupt & dominate Chain attacks so …
Читать и обсудить →09/02/2015 - Patch notes on KLB Build #451
**Attack Priority Update Patch!** Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development …
Читать и обсудить →09/02/2015 - Patch notes on KLB Build #451
**Attack Priority Update Patch!** Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development …
Читать и обсудить →Build #373 Notes (04/29/2015)
**Combat Update Patch!** We've been really focused on getting feedback from all of you after each game, and we've rolled a ton of that feedback into our latest combat patch. We've started to slow the pace of combat …
Читать и обсудить →Build #373 Notes (04/29/2015)
**Combat Update Patch!** We've been really focused on getting feedback from all of you after each game, and we've rolled a ton of that feedback into our latest combat patch. We've started to slow the pace of combat …
Читать и обсудить →Build #361 Notes (04/14/2015)
**Defense Cell Patch!** At long last, they're not just for show! There are a few small changes in this build which will have very big gameplay rammifications. Plus, a whole ton of minor improvements. Please keep sub…
Читать и обсудить →Build #361 Notes (04/14/2015)
**Defense Cell Patch!** At long last, they're not just for show! There are a few small changes in this build which will have very big gameplay rammifications. Plus, a whole ton of minor improvements. Please keep sub…
Читать и обсудить →Build #311 Notes (02/04/2015)
**Jump Patch!** Patch #311 is now live on Steam - and it brings big changes to jumps! We've been carefully looking at jump timings - we've actually been using very different jump timings for each of our three charac…
Читать и обсудить →Build #311 Notes (02/04/2015)
**Jump Patch!** Patch #311 is now live on Steam - and it brings big changes to jumps! We've been carefully looking at jump timings - we've actually been using very different jump timings for each of our three charac…
Читать и обсудить →Build #303 Notes (1/25/2015)
**Gameplay Fixes** Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all. Charge and Wea…
Читать и обсудить →Build #303 Notes (1/25/2015)
**Gameplay Fixes** Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all. Charge and Wea…
Читать и обсудить →Build #302 Notes (1/16/2015)
Big balance pass today! Gameplay fixes: Ducking now reduces weapon damage by 50%. Victory & Knockdown animations should ALWAYS play when you are KO'd. Getup attacks now cancel charges. Increased L/R head firing…
Читать и обсудить →Build #302 Notes (1/16/2015)
Big balance pass today! Gameplay fixes: Ducking now reduces weapon damage by 50%. Victory & Knockdown animations should ALWAYS play when you are KO'd. Getup attacks now cancel charges. Increased L/R head firing…
Читать и обсудить →Build #296 Notes (01/09/2015)
Back from the holidays! Back at last from the holidays! As you can see from our build number, we've been working hard all through December, but never had the time to carefully review for a build. Now we're back, so ex…
Читать и обсудить →Build #296 Notes (01/09/2015)
Back from the holidays! Back at last from the holidays! As you can see from our build number, we've been working hard all through December, but never had the time to carefully review for a build. Now we're back, so ex…
Читать и обсудить →Build #270 Notes (11/17/2014)
Our Tuesday & Thursday play sessions were VERY successful - we hope to continue seeing such great turnouts! The data & ensuing discussion led to a number of specific fixes - particularly the jump tweak & Charge input cha…
Читать и обсудить →Build #270 Notes (11/17/2014)
Our Tuesday & Thursday play sessions were VERY successful - we hope to continue seeing such great turnouts! The data & ensuing discussion led to a number of specific fixes - particularly the jump tweak & Charge input cha…
Читать и обсудить →Build #261 Notes (11/4/2014)
Big update for combat! **Gameplay Fixes:** Bracing has been REMOVED from the game! L-Trigger now causes characters to DUCK. R-bumper (R2) now initiates a GRAB animation! (No effect - you can't actually gr…
Читать и обсудить →Build #261 Notes (11/4/2014)
Big update for combat! **Gameplay Fixes:** Bracing has been REMOVED from the game! L-Trigger now causes characters to DUCK. R-bumper (R2) now initiates a GRAB animation! (No effect - you can't actually gr…
Читать и обсудить →