Новости Colossal Kaiju Combat™: Kaijuland Battles
Объявления разработчиков, обновления и обсуждения.
Build #243 Notes (10/12/2014)
Engineering Fixes: New login system & new account creation system implemented. The login system has changed quite significantly. The old system required players to log in manually with their forum username & passw…
Читать и обсудить →Build #243 Notes (10/12/2014)
Engineering Fixes: New login system & new account creation system implemented. The login system has changed quite significantly. The old system required players to log in manually with their forum username & passw…
Читать и обсудить →Build #232 Notes (9/27/2014)
**Gameplay Fixes:** Adjusted Komododon roar audio Adjusted Robokomododon roar audio Added stunned & shakeoff vocalizations New charge footstep audio Hooked up beam impact VFX for all primary weapons. Add…
Читать и обсудить →Build #232 Notes (9/27/2014)
**Gameplay Fixes:** Adjusted Komododon roar audio Adjusted Robokomododon roar audio Added stunned & shakeoff vocalizations New charge footstep audio Hooked up beam impact VFX for all primary weapons. Add…
Читать и обсудить →Build #226 Notes (9/19/2014)
Gameplay Fixes: Audio now grouped properly - volume sliders should work better on weapon sounds, etc! Engineering Fixes: Fixed several small lobby bugs. Improved sign-in UI for Kaiju Coins.…
Читать и обсудить →Build #226 Notes (9/19/2014)
Gameplay Fixes: Audio now grouped properly - volume sliders should work better on weapon sounds, etc! Engineering Fixes: Fixed several small lobby bugs. Improved sign-in UI for Kaiju Coins.…
Читать и обсудить →NOW WITH A.I. Opponent in Training Mode!
One of the most requested features for Early Access was "I want to play against an AI opponent!" Our AI time is scheduled for later - once all our combat mechanics are polished & final. Creating a complex fighting AI …
Читать и обсудить →NOW WITH A.I. Opponent in Training Mode!
One of the most requested features for Early Access was "I want to play against an AI opponent!" Our AI time is scheduled for later - once all our combat mechanics are polished & final. Creating a complex fighting AI …
Читать и обсудить →Build #221 Notes (9/15/2014)
**Gameplay Fixes:** New brace poses & reactions New weapon build-up and fire anims Fixed roar length New roar audio Changed Charge inputs to time out with roars better. Gigashark & Magnarok animation upd…
Читать и обсудить →Build #221 Notes (9/15/2014)
**Gameplay Fixes:** New brace poses & reactions New weapon build-up and fire anims Fixed roar length New roar audio Changed Charge inputs to time out with roars better. Gigashark & Magnarok animation upd…
Читать и обсудить →Build #214 Patch Notes (9/5/2014)
**Gameplay Fixes:** Several tail attacks fixed. (Komododon & Robo & Gigashark) Added legal text for workshop Komododon Hop audio Magnarok Roll audio Fix Komododon's Charge startup length Applied global f…
Читать и обсудить →Build #214 Patch Notes (9/5/2014)
**Gameplay Fixes:** Several tail attacks fixed. (Komododon & Robo & Gigashark) Added legal text for workshop Komododon Hop audio Magnarok Roll audio Fix Komododon's Charge startup length Applied global f…
Читать и обсудить →Build #210 Patch Notes (9/3/2014)
Gameplay Fixes:** Major overhaul to weapons / energy / Build-Up system. (see below) Weapons can no longer be hit by attacks. Weapons now deal proper damage / reactions. Weapon DoT now deals proper pushback & d…
Читать и обсудить →Build #210 Patch Notes (9/3/2014)
Gameplay Fixes:** Major overhaul to weapons / energy / Build-Up system. (see below) Weapons can no longer be hit by attacks. Weapons now deal proper damage / reactions. Weapon DoT now deals proper pushback & d…
Читать и обсудить →Build #206 Patch Notes
Gameplay fixes:** New "build up" and "insufficient energy" sounds. Insufficient Energy HUD flash. Energy limiting in for many weapons. (Electric Pulse, Flaming Hands, Belly Cannon, etc.) Minimum energy set fo…
Читать и обсудить →Build #206 Patch Notes
Gameplay fixes:** New "build up" and "insufficient energy" sounds. Insufficient Energy HUD flash. Energy limiting in for many weapons. (Electric Pulse, Flaming Hands, Belly Cannon, etc.) Minimum energy set fo…
Читать и обсудить →Build #202 Patch Notes
Gameplay Fixes:** Head controls with the right -stick should now work much better in all cases. Blob shadow colors increased in saturation. Engineering Fixes:** 90% of controllers with "bad" button mappin…
Читать и обсудить →Build #202 Patch Notes
Gameplay Fixes:** Head controls with the right -stick should now work much better in all cases. Blob shadow colors increased in saturation. Engineering Fixes:** 90% of controllers with "bad" button mappin…
Читать и обсудить →Build #199 Patch Notes
Gameplay Fixes:** Weapons now stop firing when you are out of Energy. Weapons may not be fired unless you have 2 cells of Energy. Robokomododon's Jet VFX hooked up. Head Tracking fixed - Right stick now moves …
Читать и обсудить →Build #199 Patch Notes
Gameplay Fixes:** Weapons now stop firing when you are out of Energy. Weapons may not be fired unless you have 2 cells of Energy. Robokomododon's Jet VFX hooked up. Head Tracking fixed - Right stick now moves …
Читать и обсудить →