Free DLC Update!!!
Current Patch Notes
In this free DLC update, you will fight on 3 new planets where the humans have built up some new units and defenses for you to deal with. Not to worry though as the Buggos arsenal has also grown. With a brand new evolution tree and three new Buggos units, you will be able to take on the dirty Humans once more. Additionally we have full workshop support and a level editor for sharing your creations.
General
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New evolution tree layout and many more evolution nodes.
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Added an “are you sure?” popup so you don’t accidentally go to the overworld, main menu, or quit the game while in the middle of a mission.
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Added a warning for mass deletion.
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Renamed evolution Pluripotent Ovum Production to Mother To All
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Removed tutorial text in mission 2 of planet 1
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Updated auto gooing and auto building code to be better? You tell me.
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Updated the description of chemical artillery to read as a slowing gas instead of poison gas.
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Added new hotkey for turning off production of all selected spawners.
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Added new hotkey for turning on production of all selected spawners.
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Added option in settings to change color of attack lines from spawners
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Added option in settings to change color of selection circles of objects.
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Added spawning sound effect to all Buggos spawners when they spawn a wave of bugs.
Language Support
- French
Engine Updates
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Updated the backend Render Engine. Should increase FPS minorly. ~5FPS for lower end machines.
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Added more memory leak protections.
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Fixed text scaling issues on larger monitors.
Hard and Impossible Human Upgrades
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New - Human Attacks Per Second Increase
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New - Human Spawn Cap Increase
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New - Human Building Damage Increase
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New - Human Buildings Repair Over Time
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New - Human Fire Clears Goo. Flamers will also try to remove Goo.
Bug Fixes
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Fixed a bug where an over capped population would add negative damage when used with Alpha-Shift Pheromones.
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Fixed a bug where the shadows would sometimes flicker when rendering the screen.
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Fixed a bug with mouse edge panning where it was ignoring the boundary for max camera position.
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Fixed a typo on the Civilian description.
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Fixed a bug where swarm mother lair was not displaying its death splat effect.
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Fixed a bug where wasp nest was not displaying its death splat effect.
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Fixed a bug where units would spawn and slide around for a bit. Now they spawn walking.
New Evolutions
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**Leviathan Brooder **- Allows spawning of the Leviathan.
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**Faster Leviathans ** - Increase Leviathan Move Speed by +20%
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**Leviathan Max Hit ** - Leviathan's plating allows them to take a maximum of 20 damage per hit.
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**Leviathan Max Hit Decrease **- Reduces the maximum hit Leviathans can take by 5.
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More Leviathan Health - Leviathans spawn with +30 more health.
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More Leviathan Spawns - Increases the number of Leviathans spawning by +1.
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**Cerebral Mass **- allows spawning of the Brain Bug
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**Brain Bug Faster Attacks **- Increase Brain Bug Attack Speed by +20%
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Faster Brain Bugs - Increase Brain Bug Move Speed by +20%
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**Rage Spores **- Brain Bugs release Rage Spores on death. Rage Spores increase attack damage of other Buggos by +15%.
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Mind Control - Brain Bugs have a +5% chance to Mind Control units they attack.
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**Devourer Crag - **Allows spawning of the Devourer.
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**Worm Sync - **All Devourers will sync their movement, burrowing and emerging together.
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**Hidden - **Devourers can not be targeted while underground.
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**Deep Burrow - **Devourers can not take damage while underground.
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**Delivery Boy - **Devourers can transport Swarmers within their stomachs. On first attack they will spawn +15 Swarmers.
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**Goo Spreader **- Devourers have a 10% chance to spread goo, once per second.
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**Thick Hide - **Devourers grow a thicker outside skin protecting them from damage. +20% damage reduction.
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**Cheaper Pus - **Reduces the Builder cost to create Nutrient Pustules by 2.
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**More Speed **- increases the move speed of all Buggos units by 5%
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**More Attacks Per Second **- increases the number of attacks per second by .1
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Home Field Advantage - When Defenders are on Goo they get +4 bonus Armor.
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Nutrient Pustule Explosion Damage - Increases the damage of Pustule explosions by +25.
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Nutrient Pustule Explosion Range -Increases the range of Pustule explosions by +30.
New Mutations
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Negative Armor - Armor values can go to -10. Negative armor increases damage taken.
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Warrior Warship - Leviathans spawn +1 warriors when they take damage.
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**Ill Tempered - ** All Buggos deal +10 Damage and lose 10 max health.
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**Speed Spawning - **Reduces the spawn time of all spawners by 30%.
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**Brain Host - **When a mind controlled unit dies, +5 Brain Bugs spawn from its corpse.
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**Omega Laser - **Devourers laser attacks now explode at the target location in a medium area.
Balance
- Flying units can no longer be targeted over walls except by other flying units.
Human
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Human units that take damage on Goo from the Goo will now get upset and try to attack a random Buggo building.
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Mechs can now shoot rockets when they first spawn instead of waiting for the cooldown.
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Commando Facility base health increased from 150 -> 300
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Flamer Academy base health increased from 100 -> 200
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Flame turret base health increased from 60->70
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Laser generator damage reduced from 100 -> 50
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Mech yard health increased from 350 -> 400
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Mine explosion range increased from 50 -> 100
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Tank factory base health increased from 200 -> 300
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Tesla turret base health increased from 100 -> 250
Buggos
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Evolution Caustic Burst - Increased pustule explosion damage from 25 -> 40.
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Evolution Alpha-shift pheromones - Damage increase gives a percent of base damage instead of added flat damage.
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Wasp base speed reduced from 75 -> 60
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Wasp charge attack speed bonus reduced from 50 -> 40
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Wasp base agro range reduced from 150 -> 125
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Faster swarmers increased speed reduced from 20% to 15%
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Defender splash is now a mutation instead of an evolution.
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Boom slug Increased explosive area reduced from 30 -> 20.
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Boom slug base explosive area increased from 30 -> 40.
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Shell Hardening -> Armor reduced from +3 -> +1. Health increased from +5 -> +10
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Brooder Buggos ->Buggo health bonus increased from +1 -> +5
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Nutrient Pustule builder cost reduced from 8 -> 4
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Nutrient Pustule base health increased from 15 -> 30
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Hive builder cost reduced from 8->6
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Hive base health increased from 100 -> 250
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Swarmer Den base health increased from 100 -> 250
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Swarmer Den base armor increased from 3 -> 4
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Boom Slug Pool base health increased from 200 -> 350
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Spitter Cave base health increased from 100 -> 250
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Defender Burrow base health increased from 100 -> 300
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Spore Artillery base health increased from 15 -> 80
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Spore Artillery damage increased from 6 -> 9
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Spore Turret base health increased from 20 -> 30
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Swarm mother layer base health increased from 200 -> 400
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Titan Hatchery base health increased from 200 -> 600
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Warrior mound base health increase from 120 -> 300
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