AOE balance changes + Impossible / Hard.
Balance changes:
Human Units
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Mech combat rating increased from 450 -> 650. This means less of them will come in attack waves.
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Mech rocket damage decreased from 40 -> 30.
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Mech rocket splash range decreased from 50 -> 40.
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Mech base health decreased from 350 -> 300.
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Missile Launcher base attack range decreased from 150 -> 110.
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Missile Launcher base splash range decreased from 60 -> 45.
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Missile launcher base damage decreased from 30 -> 20.
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Flamer base health decreased from 50 -> 35.
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Flamer base attack range increased from 30 -> 40.
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Flamer base speed increased from 50 -> 70.
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Flamer base attacks per second decreased from 2.5 -> 1.5.
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Attackship base max health reduced from 375 -> 300.
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Attackship base Attacks per second reduced from 4 -> 3.
Difficulty Adjustments
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Impossible AI threat gain reduced from 1.4 -> 1.3.
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Impossible threat decay reduced from .93 -> .91.
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Hard AI threat gain reduced from 1.2 -> 1.15.
Impossible Difficulty upgrades
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Explosive radius decreased from 10 -> 8.
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Range decreased from 50 -> 35.
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