Balance, Bugs, and workshop
Balance changes:
Hard + Impossible Upgrade Locking
Both hard and Impossible can now lock 1 more upgrade.
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Hard can now lock 3 upgrades from being picked, the computer will select 1.
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Impossible can now lock 2 upgrades from being picked, the computer will select 2.
Impossible difficulty upgrades
- Reduced spawn rate upgrade from 4 -> 2.
Human
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Robotics lab spawn amount decreased from 5 -> 4.
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Robotics lab spawn rate increased from 14 -> 18.
General
- Updated the evolution text for negative armor to be more understandable.
Engine
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More garbage collection and memory checking.
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Found more places where we needed to convert from raycasting to spatial grid.
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Fixed a small null ref bug on targeting from buildings.
Level editor
- Fixed another upload issue.
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