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Меню

Nuclear Nightmare V8.1.2

Patch Notes:

  • Improved enemy navigation and recovery when routes become blocked or players change direction.
  • Fixed several cases where enemies reached a player but failed to attack, or stopped moving after an attack.
  • Improved pursuit when players board a Snowcat, including approaching its entrance correctly.
  • Fixed cases where enemies failed to attack players riding Snowmobiles or Snowcats.
  • Fixed several movement and camera softlocks after enemy attacks, including Meek vehicle extractions and attacks interrupted by killing the enemy.
  • Fixed attacks potentially affecting the wrong player after an enemy changed targets.
  • Improved Psycho’s response to player sightings and Mimic’s recovery after attacking.
  • Watcher, Meek, Husk and Psycho can now abandon outdated retreat movements when sight, sound or aggression calls for a different response.
  • Fixed attack and recovery animations failing to progress correctly while enemies were offscreen.
  • Improved door detection for crawling enemies and enemies approaching doorways at awkward angles.
  • Fixed Leeches becoming unable to retry a bite after an obstructed attack.

If you noticed enemy behavior being much more aggressive and intelligent in v8.0 and then in v8.1 they got dumb, this patch fixes it.

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