Nuclear Nightmare V8.1.3
Patch Notes v8.1.3
Combat and Enemies
- Added blood splatters, pools and visible wounds for a more gruesome combat experience.
- Improved enemy grabs. Taking a single step back will no longer cancel an attack while you’re still within arm’s reach.
- Added a Boss Enemy Limit setting to control how many Apex Predators and Slug Queens can spawn throughout a match.
- Head Spiders that escape can now cause a full-sized enemy to spawn nearby.
- Depending on your match settings, dying after infection has begun can now either let you become a playable enemy or release a Head Spider from your body.
- Improved playable enemy spawn placement to prevent spawning beneath the map.
- Fixed several cases where enemy attacks could leave players stuck and unable to regain control.
Weapons and Equipment
- You can now move while pulling a grenade’s pin or throwing it.
- Improved grenade throwing for players joining a game.
- Primed grenades now keep counting down while held and can explode in your hand.
- Added new sounds for collecting a classified objective and grenade explosion.
- Flamethrower flames now appear immediately when you fire, improving responsiveness in multiplayer.
- Fixed cases where fire could damage players outside the flames.
- Snipers now have five zoom levels, resetting to the first level whenever you enter the scope.
- Fixed depleted flashlights incorrectly affecting replacement flashlights.
- Fixed players’ arms remaining in the flare-holding pose after dropping or throwing a flare.
- Trip mines must now be switched off before they can be picked up, preventing accidental explosions while moving them.
- Fixed trip mines failing to trigger or damage certain enemies.
- Fixed trip mine laser lengths appearing differently for the host and other players.
Interactions and Vehicles
- Gas pumps now let you choose which nearby vehicle or held item to refuel.
- Multiple players can use the same gas pump at once, with improved fuel synchronization and more reliable cancellation.
- Equipped items are now hidden while driving vehicles.
- Improved broken-door clearance to reduce doors getting stuck upright.
- Fixed stuck door-opening animations when multiple players interact with the same door.
- Computer, perk machine and radio screens now close properly when you take damage or die.
Other Fixes and Improvements
- Fixed the Forest map glowing on Low and Medium graphics settings.
- Low and Medium lighting now more closely matches High and above.
- Improved Russian menu translations and text scaling.
- Fixed cases where spectators could fall through the map.
- Fixed cases where dead players could not be reinforced.
- Fixed fatal falls playing the get-up animation instead of the death animation.
- Fixed the custom mouse cursor disappearing after level transitions.
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