Pillars of Eternity Patch 3.9.4.0 is now Live
[p align="start"]Greetings Watchers,
[p align="start"]Thank you so much for participating in our Public Beta. Today we are releasing Patch 3.4.9.0 on Steam, GOG, and Xbox PC. Please check out the latest fixes below:
[p align="start"]If you come across any issues, please contact us at support.obsidian.net
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Patch Notes 3.9.4.0
Combat and Mechanics – Turn-Based Mode Specific
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Prone status in TBM will now include an additional 3 initiative delay on the victim.
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On cast tick for several TBM pulsing AOEs should now apply properly.
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Spiritshift no longer lasts indefinitely on enemies in TBM.
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Traps with ticking behavior should now work properly in TBM.
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Wall of thorns should no longer behave in real time in TBM.
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Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
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Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
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Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
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Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
Visual and Audio
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SFX for Wall of Thorns should now play at the proper time in TBM.
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Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
User Interface and Interaction
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Combat in TBM will no longer pause when tutorials appear.
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User cursor will no longer show the movement indicator when quitting out to the main menu.
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Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
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Ability tooltips will now display “Action used” in TBM when the user has no action point.
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Free action abilities will now indicate when the free action has already been used for the turn.
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Tooltip for toggle TBM button on the HUD now indicates its bound key.
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Current turn indicator will no longer display on the master when it is their pet’s turn.
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Arrow for collapsing center HUD element no longer clips with character portraits.
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