Pillars of Eternity Patch 3.9.5.0 is now Live!
Greetings Watchers,
Today we are releasing patch 3.9.5.0 for Pillars of Eternity on Steam, GOG, EGS and Xbox PC.
Patch Notes:
Combat and Mechanics - Global
- Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons.
Combat and Mechanics – Turn-Based Mode Specific
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Increased the minimum initiative of Adragan actions in TBM.
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Seal type spells no longer disappear immediately when placed in or outside of combat.
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Trail of fire dropped by Fire Stag now appears and works correctly in the Turn-Based Mode.
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Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target.
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Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect.
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*Spellstamina: Fear Aura *enchantment of the *Dragon's Maw Shield *no longer causes the *Fear Aura *effect to trigger multiple times in one turn.
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Encounter by the Sacrificial Pit in the Endless Paths of Od Nua Level 2 can now be progressed properly.
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Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode.
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Xaurips during the encounter with the Adra Dragon, now aggro properly towards the Player's party.
Visual and Audio
- AoE preview of the Twin Stones Druid spell now appears properly in the Turn-Based Mode.
User Interface and Interaction
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Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode.
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Threatening Presence no longer spams the combat log in Turn-Based Mode.
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Various “Active effects” have had their displayed values corrected in Turn-Based Mode.
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Several issues related to interacting with beetle-type enemies and their corpses no longer occur.
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Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn.
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It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”.
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Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself.
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Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled.
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Warning now appears when trying to switch between combat modes during an encounter.
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Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode.
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*No Movement *warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode.
If you come across any issues, please contact us at support.obsidian.net
Thank you for your continued feedback and support!
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