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Spectacular Spooky Update 1.5

Build 1.5.6140 Halloween Update

Additions:

  • Added new map Hallows’ Grove where you defend pumpkin groves that power magic cauldrons that summon Ether Paladins to aid you

  • Added Halloween themes to all maps (excluding Christmas)

  • Added spooky sounds and music

  • Added Jack-o’-lantern bombs in place of Powder Kegs

  • Added Orc Beastmaster, summons demon hounds

  • Added restless souls, when villagers are killed, they can become a ghost and haunt the living until they reach a cemetery, also takes a population slot

  • Added Ether Paladin that will spawn from cemetery once enough restless souls are collected

  • Added a monster counter under wave timer to show total number of creatures attacking

  • Added over 30 new sounds effects

Improvements:

  • Improved performance and frame rates

  • Improved monster spawner to be more aggressive, and to use large groups when attacking

  • Improved radar, now easier to see enemies

  • Improved campaign map, moved bonus maps to left side

  • Improved effect of higher level monsters and villagers, now have stars under their feet

  • Improved buildings to have light emitting from windows

  • Improved cursor with custom image

  • Improved particle effects on many of the towers

  • Improved turn rate of AI controlled agents

  • Improved animations to better match movement and actions

  • Improved graphics by adding glow to lights and reflective objects (may be toggled in options)

  • Improved powder kegs/jack-o-lantern bombs by adding range ring

  • Improved static spire’s enemy detection

  • Removed structures from build list when it would conflict with map objectives

  • Improved many of the shaders

Balance Changes:

  • Made event maps playable independent of campaign progress

  • Slightly reduced income rate on Muir

  • Decreased damage on Flame Shrine level 1 from 50 to 40

  • Increased damage on Flame Shrine level 2 from 50 to 65

Bug fixes:

  • Fixed bug where player would sometimes auto-attack when trying to run away

  • Fixed bug with shadows on map Shadestone

  • Added short splash screen on start so steam was causing game window to be in background because it took too long on startup

  • Fixed normal map problem on some terrain textures

  • Fixed bug that would prevent villagers from attacking hostile animals

  • Fixed bug where voices were not using the voice slider in options

  • Fixed bug with slow shrines that would sometimes allow mobs through without effects

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