RATATAN v1.1.9 Release Notes
Highlights
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The journey’s final destination is here! Episodes 3 and 4 have been added!
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Story content from Episode 3 onward is now available.
- Clearing Episode 2 unlocks Episode 3. Clearing Episode 3 unlocks Episode 4.
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From Episode 3 onward, meeting certain conditions lets you advance to World 6.
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The final boss of the story awaits in World 6.
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All eight Dark Ratatan have assembled! New boss battles have been added!
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The following Dark Ratatan can now be battled.
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Shellshock (turtle)
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Panda Monium (panda)
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The Bamboozler (bamboo shoot)
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Tangletung (chameleon)
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As with the Dark Ratatan who were already available to battle, you can fight them by progressing through events.
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Episode 4 also features the final boss of the story.
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cross-platform matchmaking will be supported between the following platforms.
- Steam, Nintendo Switch 2, and Xbox Series X|S.
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The full version will support achievements on the following platforms.
- Steam
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A grand, dazzling finale! An orchestra recording session was held!
- An orchestra was recorded for the ending theme.
Gameplay
Story
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Story content from Episode 3 onward is now available.
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Clearing Episode 2 unlocks Episode 3. Clearing Episode 3 unlocks Episode 4.
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Tangletung, The Bamboozler, Panda Monium, and Shellshock, who did not appear as bosses through the Early Access version of Episode 2, now appear as bosses from Episode 3 onward.
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The final boss appears in Episode 4, and you will battle this boss.
- Defeating the final boss leads to the ending. After clearing it, you can carry over your save data and replay any episode you like.
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New dialogue has been added for various NPCs in Rataport to accompany the new episodes.
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Some speech bubbles, including those in tutorials, can now be advanced with a button press.
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In conversation event scenes where multiple speech bubbles appear, bubbles now overlap as little as possible.
Battle System
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New Mythic weapons and accessories have been added.
- The new Mythic weapons come with dedicated Decorune.
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New items have been added.
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They can be obtained by adventuring in the story from Episode 3 onward.
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The new items are mainly used to limit break Mythic weapons.
- Some of the new items are obtained by defeating bosses and mid-bosses as you progress through the story.
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Events
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From Episode 3 onward, the items that appear from the altars Goddess's Lottery and Goddess's Super Lottery are now set separately from those in Episodes 1 and 2.
- This lets you obtain weapons better suited to your episode progress.
Balance Adjustments through Episode 2
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The drop rate for Mythic weapons in Episode 2 has been slightly increased.
- The previous rate was tuned for repeat runs under the Early Access setup, where content only went through Episode 2. It has been eased so it is easier to prepare for the stronger foes in Episode 3 and beyond.
Out-of-Game
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The fourth stage of weapon limit break has been added.
- The weapon level cap has been raised from 90 to 100.
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Mythic weapon limit break has been added.
- Materials for Mythic weapon limit breaks can be obtained from Episode 3 onward as Goddess Games rewards for defeating each world’s bosses and mid-bosses.
UI/UX
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Tutorials have been added at the start of Episodes 3 and 4.
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Each one explains the conditions for advancing to the new episode.
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These tutorials are automatically added to Help after they are shown.
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On the save-data deletion confirmation screen, the cursor’s default position has been changed from “Yes” to “No.”
Sound & Presentation
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Sound effects have been added for some minor enemies and bosses.
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The staff roll has been updated.
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An orchestra was recorded for the ending theme.
- Defeat the final boss and enjoy the ending.
Resolved Issues
The following issues have been addressed.
Tutorial
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An issue wherein field objects, such as the tutorial monitor, could unintentionally disappear when Crow finished speaking.
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An issue wherein changes to the player status display position were not applied immediately after the tutorial started.
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An issue wherein destroying the fort during the “Attack” Command tutorial while the camera was shifted to the right could halt progress.
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An issue wherein Crow’s “all enemies defeated” text could appear during a boss battle.
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An issue wherein the flow after dying during the tutorial did not allow the tutorial to be played again.
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An issue wherein the tutorial could not be cleared if you deleted a save that had already progressed to Episode 2 or later, then started a new game in that slot.
Suspend Save
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An issue wherein Goodie Gate would sometimes not function after resuming from a suspend save.
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An issue wherein resuming from a suspend save while holding Wizardly Waltz would increase maximum MP again.
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An issue wherein resuming from a suspend save allowed items already obtained during the current world to be obtained again.
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An issue wherein an incorrect value was stored in “upgrade count” when starting a new game in a slot whose save data had been deleted.
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An issue wherein episode selection settings were not applied correctly when returning from a suspend save.
Battle System
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An issue wherein falling off a platform before a Super Fever Skill activated would send the Ratatan flying off-screen.
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An issue wherein the TARGET display would sometimes not appear during the phase event Target Timer.
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An issue wherein the reward chest would sometimes not appear during the phase event Target Timer.
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An issue wherein Crow’s advice would continue even after the phase event Target Timer had ended.
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An issue wherein using a Super Fever Skill in Advance Mode would decrease MP.
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An issue wherein rhythm judgments could drift because of a delay in the internal judgment process.
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An issue wherein attack-increasing RATAKARUTA effects were not applied to Elemental Force damage dealt to bosses.
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An issue wherein the following RATAKARUTA were not behaving correctly.
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After obtaining Whirlpool Shield+, reducing maximum HP at a Goddess's Altar did not correctly apply the shield’s upper limit.
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The upper limit of Coldbolt Shoulder’s increase was not applied.
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The upper limit of Golden Gale’s MP increase was not applied.
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An issue wherein barrier settings did not behave correctly when a Goddess's Altar was activated and maximum HP was reduced while the following RATAKARUTA effect was active.
- Whirlpool Shield+
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An issue wherein RATAKARUTA Duo appearance conditions would sometimes not behave correctly.
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An issue wherein the following RATAKARUTA Duo effect was not behaving correctly.
- Frostwind Favor
Boss Battles
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An issue with the following Dark Ratatan wherein some skills behaved incorrectly.
- Some of Midnight Knight’s skills would land on the mezzanine when they should not.
Out-of-Game
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An issue wherein the following Ratatan Dock upgrades were not behaving correctly.
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Lonely Dream
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Lonely Hero
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UI/UX
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An issue wherein trying to open the pause menu and the Crafting menu at the same time caused an error.
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An issue wherein rapidly switching presets on the formation screen could cause a crash.
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An issue wherein changing button assignments could prevent control switching on the RATAKARUTA acquisition screen.
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An issue wherein inputs were not registered on the RATAKARUTA acquisition screen after controls were remapped to certain buttons.
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An issue wherein the button guide could disappear when interaction targets were next to each other.
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An issue wherein the weapon count shown in the inventory did not match the actual number owned.
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An issue wherein the descriptions of weapons, accessories, items, and Decorune in Help, RATAKARUTA descriptions, the inventory, and elsewhere did not match their actual effects.
- Typos were also corrected along with this fix.
Sound & Presentation
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An issue wherein a Cobun voice line for a successful command input could play at times unrelated to battle.
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An issue wherein a Dark Ratatan battle’s dedicated BGM would keep playing after you won the battle.
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An issue wherein winning a boss battle while the camera was zoomed in, then zooming out in the next world, could display unintended objects on screen.
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An issue wherein suspending during a world would reset episode selection information.
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An issue wherein the camera would move unnaturally after transitioning to the next world if its position was not at the default when the previous world was cleared.
Multiplayer
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An issue in Rataport wherein the episode selection UI was also displayed for guests.
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An issue in multiplayer wherein the voice of a Buttonda controlled by another player would play as a different character’s voice.
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An issue in the multiplayer Dark Ratatan battle against Midnight Knight wherein using a certain skill could cause a crash.
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An issue wherein leaving during multiplayer and switching to solo play would resume the game from the world you were in when you left.
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An issue wherein being kicked while changing a preset would crash the game.
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An issue wherein disconnecting by unplugging the LAN cable during multiplayer could halt progress.
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An issue in the multiplayer Dark Ratatan battle against Funky Fang wherein the totem pole would sometimes not appear on the guest’s screen.
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An issue wherein you could not move to Goodie Gate after clearing a phase.
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An issue wherein Goodie Gate would not function after clearing a phase.
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An issue wherein the fade to black would not lift correctly after clearing a world, halting progress.
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An issue wherein using Aid in multiplayer with three or more players would cause a desync.
Known Issues
These are issues currently confirmed.
Fixes are already underway, and we plan to address them in a patch or update shortly after release. Some issues are still under investigation. Those will move to fixes as soon as the cause is identified.
Suspend Save
- When returning from a suspend save, the number of RATAKARUTA obtained before suspending may not be restored correctly.
Battle System
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If Rock'n'yeti is knocked back while preparing to throw a snowball, the snowball and the body can become misaligned.
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Barrier value is also referenced when calculating the recovery amount of the RATAKARUTA Grand Entrance.
Boss Battles
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Markers that appear when Wagoon / Windigoon uses certain skills may not disappear.
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In the battle against Panda Monium, defeating Panda Monium during a certain skill can leave them stuck in the air in a defeated state.
In-Game
- Chorus can be purchased at a shop even when your Cobun formation is already at its limit.
Out-of-Game
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After purchasing the final level of a Ratatan Dock upgrade, its description does not change.
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After setting a Goddess Games pledge to its maximum, the description does not change.
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After completing a quest, the Quest Board NPC may not display a “!” mark.
UI/UX
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The description text of some RATAKARUTA does not fit inside the card frame.
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The description for the RATAKARUTA Slow Thaw is incorrect.
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Moving the cursor over a RATAKARUTA enlarges it, but it may remain enlarged after the cursor is moved away.
Sound & Presentation
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Volume options are not applied to the movie played at game startup.
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The response voice for the first Rhythm Command after a phase starts may not play.
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Steam: When using the broadcasting feature, some audio is not sent to the stream.
Multiplayer
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If the owner changes player information and in-game play begins before that information reaches the other players, unexpected behavior may occur.
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In random matchmaking, some rooms may not appear in the list even though they have been created.
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When the owner leaves, owner privileges may not be transferred to another player.
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In multiplayer, an unintended countdown occurs during the end credits, and controls become unresponsive when it ends.
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