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Игры по онлайну и скины по объёму продаж

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KFY 1.06

  • Added: Basic offline play. (connecting to local server without logging in)
  • Added: Loading screen. (except on OS X)
  • Added: Subdirectory support for various user data.
  • Added: Editor top menu.
  • Added: Editor map resize functionality.
  • Added: Map script example: Tile Basics
  • Added: Map script example: Moving Tiles
  • Added: Map script example: Tile Text
  • Added: Map script example: Projectiles & Grenades
  • Added: Map: Pile of Sand
  • Added: Map: Chairs
  • Added: Music Track: Nice Time Winning
  • Added: New Lua bindings for kfyMap.
  • Added: New Lua bindings for kfyRound.
  • Added: New Lua bindings for kfyPlayerManager.
  • Added: New Lua bindings for kfyProjectileManager.
  • Added: New Lua bindings for kfyGrenadeManager.
  • Added: New Lua bindings for KfyPlayer.
  • Added: New Lua bindings for KfyProjectile.
  • Added: New Lua bindings for KfyGrenade.
  • Added: Client command-line argument: --editor
  • Added: Client command-line argument: --create-map
  • Added: Client command-line argument: --edit-map [filename]
  • Added: Client command-line argument: --play-offline
  • Added: Client command: respawn
  • Added: Client command: moveto [x] [y]
  • Added: Client command: movetomouse
  • Added: Client command: god
  • Added: Client command: getweapon [id]
  • Added: Client command: getitem [id]
  • Added: Client command: getpu [id]
  • Added: Client command: setpubit [id] [1/0]
  • Added: Client command: getblocks [count=16] [tx=1] [ty=0] [destructible=1]
  • Added: Client/server command: restartmap
  • Added: Client/server command: reloadmaplist
  • Added: Client/server command: reloadmap [filename]
  • Added: Client/server command: reloadmaps
  • Added: Client settings variable: ShowPlayerNames
  • Added: Client settings variable: ChatToConsole
  • Added: Client settings variable: LogToStdOut
  • Added: Client settings variable: LinuxServerTerminalCmd
  • Added: Client settings variable: BkgGradientColorIn
  • Added: Client settings variable: BkgGradientColorOut
  • Added: Client settings variable: BkgGradientNoise
  • Added: Client settings variable: GuiLabelColor
  • Added: Client settings variable: GuiLabelColorShadow
  • Added: Client settings variable: GuiButtonColor
  • Added: Client settings variable: GuiButtonColorSelected
  • Added: Client settings variable: GuiButtonColorText
  • Added: Client settings variable: GuiButtonColorTextSelected
  • Added: Client settings variable: GuiCheckBoxColor
  • Added: Client settings variable: GuiCheckBoxColorBorder
  • Added: Client settings variable: GuiCheckBoxColorSelected
  • Changed: Merged client and editor applications.
  • Changed: Max map dimension to 2000 tiles.
  • Changed: Editor screen rectangle now scrolls half a screen past border of maps.
  • Changed: Editor screen rectangle now centers on map center on load.
  • Changed: Editor minimap scaling is now more flexible.
  • Changed: Editor minimap selection overlay is no longer visible when map is smaller than screen.
  • Changed: Various shader changes and added some better blur + noise to reduce banding artifacts.
  • Changed: Removed fade-to-black on exit from server to get back to menu/lobby quicker.
  • Changed: Lowered Fredrik stun duration.
  • Changed: Increased rate of fire for Infernus and made its projectiles ignite players on impact.
  • Fixed: Electrooms can no longer do 5 additional damage.
  • Fixed: Minimap refresh on undo/redo in editor.
  • Fixed: Config files can no longer have entries with empty names.
  • Fixed: Billy blood direction.
  • Fixed: Projectile penetration.
  • Fixed: Spreading fire now creates new sound sources correctly.
  • Fixed: Connecting players can now hear burning sound of players who are already ablaze.
  • Fixed: Single weapon sounds can no longer be heard after death.
  • Fixed: Team scores now always show up correctly upon joining a new server.
  • Fixed: Editor minimap no longer detects mouse movement if it wasn't under the mouse cursor on click.
  • Fixed: Missing config files are now recreated correctly.
  • Fixed: kfyMap:tileGetBounds now works as intended.
  • Fixed: Graphic glitch that could occur when exiting settings screen.
  • Fixed: Screen rectangle is now always set up correctly when joining a server.
  • Fixed: Some problems with mouse activity outside of game window.
  • Fixed: Players no longer appear to be falling briefly when spawning on solid ground.
  • Fixed: Local player spawn flash sprite now has correct orientation close to map edges.
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