KFY 1.06
- Added: Basic offline play. (connecting to local server without logging in)
- Added: Loading screen. (except on OS X)
- Added: Subdirectory support for various user data.
- Added: Editor top menu.
- Added: Editor map resize functionality.
- Added: Map script example: Tile Basics
- Added: Map script example: Moving Tiles
- Added: Map script example: Tile Text
- Added: Map script example: Projectiles & Grenades
- Added: Map: Pile of Sand
- Added: Map: Chairs
- Added: Music Track: Nice Time Winning
- Added: New Lua bindings for kfyMap.
- Added: New Lua bindings for kfyRound.
- Added: New Lua bindings for kfyPlayerManager.
- Added: New Lua bindings for kfyProjectileManager.
- Added: New Lua bindings for kfyGrenadeManager.
- Added: New Lua bindings for KfyPlayer.
- Added: New Lua bindings for KfyProjectile.
- Added: New Lua bindings for KfyGrenade.
- Added: Client command-line argument: --editor
- Added: Client command-line argument: --create-map
- Added: Client command-line argument: --edit-map [filename]
- Added: Client command-line argument: --play-offline
- Added: Client command: respawn
- Added: Client command: moveto [x] [y]
- Added: Client command: movetomouse
- Added: Client command: god
- Added: Client command: getweapon [id]
- Added: Client command: getitem [id]
- Added: Client command: getpu [id]
- Added: Client command: setpubit [id] [1/0]
- Added: Client command: getblocks [count=16] [tx=1] [ty=0] [destructible=1]
- Added: Client/server command: restartmap
- Added: Client/server command: reloadmaplist
- Added: Client/server command: reloadmap [filename]
- Added: Client/server command: reloadmaps
- Added: Client settings variable: ShowPlayerNames
- Added: Client settings variable: ChatToConsole
- Added: Client settings variable: LogToStdOut
- Added: Client settings variable: LinuxServerTerminalCmd
- Added: Client settings variable: BkgGradientColorIn
- Added: Client settings variable: BkgGradientColorOut
- Added: Client settings variable: BkgGradientNoise
- Added: Client settings variable: GuiLabelColor
- Added: Client settings variable: GuiLabelColorShadow
- Added: Client settings variable: GuiButtonColor
- Added: Client settings variable: GuiButtonColorSelected
- Added: Client settings variable: GuiButtonColorText
- Added: Client settings variable: GuiButtonColorTextSelected
- Added: Client settings variable: GuiCheckBoxColor
- Added: Client settings variable: GuiCheckBoxColorBorder
- Added: Client settings variable: GuiCheckBoxColorSelected
- Changed: Merged client and editor applications.
- Changed: Max map dimension to 2000 tiles.
- Changed: Editor screen rectangle now scrolls half a screen past border of maps.
- Changed: Editor screen rectangle now centers on map center on load.
- Changed: Editor minimap scaling is now more flexible.
- Changed: Editor minimap selection overlay is no longer visible when map is smaller than screen.
- Changed: Various shader changes and added some better blur + noise to reduce banding artifacts.
- Changed: Removed fade-to-black on exit from server to get back to menu/lobby quicker.
- Changed: Lowered Fredrik stun duration.
- Changed: Increased rate of fire for Infernus and made its projectiles ignite players on impact.
- Fixed: Electrooms can no longer do 5 additional damage.
- Fixed: Minimap refresh on undo/redo in editor.
- Fixed: Config files can no longer have entries with empty names.
- Fixed: Billy blood direction.
- Fixed: Projectile penetration.
- Fixed: Spreading fire now creates new sound sources correctly.
- Fixed: Connecting players can now hear burning sound of players who are already ablaze.
- Fixed: Single weapon sounds can no longer be heard after death.
- Fixed: Team scores now always show up correctly upon joining a new server.
- Fixed: Editor minimap no longer detects mouse movement if it wasn't under the mouse cursor on click.
- Fixed: Missing config files are now recreated correctly.
- Fixed: kfyMap:tileGetBounds now works as intended.
- Fixed: Graphic glitch that could occur when exiting settings screen.
- Fixed: Screen rectangle is now always set up correctly when joining a server.
- Fixed: Some problems with mouse activity outside of game window.
- Fixed: Players no longer appear to be falling briefly when spawning on solid ground.
- Fixed: Local player spawn flash sprite now has correct orientation close to map edges.
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