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SMALL TWEAKS

Hey all, just small miscellaneous changes this version.

Have fun! bencelot


[GENERAL CHANGES]

  • Players who hadn't caught up to their true xp level have now been instantly granted all that XP. The whole "earn XP 5x faster while catching up" grind is removed.

  • Rare DNA Flasks now cost 500 instead of 750 acid.

  • The top rank in the game is now called "Skill Slayer" instead of "Genetic God", and the "Super Soldier" rank is now called "Predator"

  • Sniper class is now called Striker

  • Hovering over the class in the leaderboards now shows class info

[GAMEPLAY CHANGES]

  • If anyone in the server reaches max wanted level, all civilians will appear in a red shirt and deal extra damage

  • Gangsters can now appear in non-BR game modes

  • The explosive gangster always carries a minigun

  • Mission civs and vendors now spawn immediately at the start of the round, not one every second, causing the arrow to flicker back and forth

  • Cars have a slower base max speed, but a higher boost multiplier (same speed while boosting, but easier to steer without boosting)

  • In survival mode, you start with at least wanted level 1, 2, 3, 4 based on the round number

  • Survival mode is harder when playing coop

  • more zombies spawn at the end of survival rounds

  • Zombies spawn in the middle of survival rounds, including in standard difficulty

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