The Syringe Gambit
Are you feeling.. risky?
This version adds a fun new challenge that you can buy from vendors. It's called the "Syringe Gambit".
It costs $20,000 and will give you +1 free syringe, but only if you get 3 kills in a row without dying. If you can pull it off, it's worth it. But if you die, you'll lose the opportunity and won't get the $20k refunded. The choice is yours!
Other noteworthy changes are that daily challenges give +500 ACID instead of +300, and shields regenerate faster.
Have fun, bencelot
[GENERAL CHANGES]
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Daily Challenges now give 500 ACID and 5000 XP instead of 300 ACID and 3000 XP.
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The 3x acid bonus from the DLC is now applied to the acid you earn from ranked mode.
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Ranked Mode now unlocks at level 30 instead of 10 (4 or 5 hours of playtime. If you've already played at least one ranked match, it stays at 10).
[GAMEPLAY CHANGES]
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Added the Syringe Gambit, letting you buy a syringe for $20k but only if you get 3 kills in a row.
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Shields above your health bar now regenerate 3x faster.
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Criminal now only loses 2 stars on death instead of all of them.
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The BOMBS property on scientist's weapons now always appears at vendors instead of 75% of the time
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These BOMBS can now appear for other classes too, but only 12% of the time
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Destroying chemicals gives $1000 instead of $500
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More vendors spawn in the map
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Bazookas now deal 40 instead of 35 damage
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Knifes and explosives have a slightly faster fire rate
[SKILL CHANGES]
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Mana Shield now additionally boosts your shield regen rate, from +20% to +100%
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Mana Shield duration now ranges from 2.2 to 4.0s
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Getting kills with Revenge Rocket's mutation no longer restores rockets. Instead, it will fire out 2/4/6/8 bonus rockets when you kill an enemy player
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Revenge Rockets bazookas do a bit more damage
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Blade Fury mutation is slightly bigger
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Clip Magnet seeking is 30% higher
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Invisiblity's mutation charges up damage a bit faster
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Boots of Travels' jump height is a bit higher
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Armed Robbery chance of cash and XP is now 50% higher
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Combo Killer has a longer chaining duration at higher levels
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Manic Mechanic's rate of fire mutation buff lasts longer
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Automatic Armor goes back to 1.5s instead of 1.0s duration
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Critical Rage cooldown is now 2s longer
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Regeneration's mutation is now a bit stronger
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