Pebble Knights Early Access Hotfix Update v0.2.4
Hello, Pebble Knights!
First, we'd like to sincerely thank all our Knights who shared their honest feedback through Steam reviews and the community.
We've carefully read every review and taken your feedback to heart. Based on your feedback, we've made major adjustments to the game's difficulty and overall balance in this hotfix.
We've reduced the difficulty of bosses in Lunch Mode and adjusted boss scaling to make 1–3 player runs more manageable.
We've also improved bot behavior in certain boss fights and fixed several bugs that have been causing frustration.
Check out the full details below!
[Difficulty & Balance Adjustments]
Final Boss
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Reduced the final boss's HP.
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Reduced the final boss's laser damage.
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Fixed an issue where overlapping laser beams could deal damage multiple times.
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Increased the maximum damage that can be dealt to the final boss while Groggy.
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The final boss now rests longer after dropping Groggy items, making it easier to put into a Groggy state!
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Fixed an issue where the final boss could still attack while Groggy. Now it actually takes a break!
Bosses
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Reduced 'Returned Skullpang's HP.
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Increased the time it takes for 'Blockhead' and 'Magnis' to get back up after slamming the ground. More time to attack and regroup!
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Reduced the HP of 'Crazy Bomber' and 'Mad Bomber'.
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Up to 3 Trait Rings now spawn when a boss is defeated.
Difficulty
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Adjusted boss Attack Power and HP scaling based on party size. Boss fights are now easier for 1–3 players.
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Reduced the difficulty of Lunch Mode. Enjoy a more relaxed lunch!
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Enhanced bosses will no longer appear during your first Lunch Mode run. (They will appear once you've cleared the Underworld.)
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The Demon Debuff 'Healing Seal' now only appears in Dinner Mode with 3 or more players.
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The Demon Debuff 'Devil's Wishlist' now only appears with 3 or more players.
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Up to 2 Trait Rings now spawn when a Witch Fungus is defeated.
[Bot Improvements]
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Bots are now better at avoiding fire hazards created by 'Crazy Bomber' and 'Magnis'. Looks like they've learned their lesson!
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Improved bot movement and navigation in 'Crazy Bomber's arena.
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Bots now pick up bombs and perform boss mechanics in 'Crazy Bomber's arena.
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Bots now connect 'Voltergeist's plugs more reliably. No more wandering around looking for outlets!
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Fixed an issue where bots could not activate the 'Pocket Fist' Trait.
[Bug Fixes]
Gamepad
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Fixed an issue where the Trait Reroll button could not be selected with a gamepad.
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Fixed an issue where thrown items followed the movement direction instead of the aiming reticle when using a gamepad.
Traits
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Fixed an issue where certain Traits remained locked in the Trait Menu even after completing their achievement requirements.
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Fixed an issue where 'Pexman' required consuming 2 laser beams to unlock instead of the intended 1.
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Fixed an issue where 'Sleep Paralysis' would reset when an enemy was hit by an item exploded by 'Bomb Buddy'.
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Fixed an issue where Weaponmons occasionally attacked the wrong targets. No more getting distracted!
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Fixed an issue where upgrading 'Rubber Limbs' broke ranged weapon attack animations.
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Fixed an issue where upgrading 'Venom Slow' caused a luck effect to trigger every time Poison was applied. Now luck only shows up when it should!
UI
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Fixed an issue where a yellow UI overlay covered the screen and broken UI elements prevented game progression.
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Fixed an issue where the gauge UI would intermittently flicker when using Devil Weapons.
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Fixed an issue where very low damage values were displayed as 0.
Merchant
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Fixed an issue where the Merchant kept flipping back and forth. Now it can greet customers properly!
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Fixed an issue where the Merchant selected items for 5 players even when no bots were present.
Other
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Fixed an issue where certain decorations in the Statue Room did not change color along with the floor when something terrible happened.
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Replaced the Tomb image that looked different from all the others.
We'll carefully review all your critical feedback and detailed bug reports and use them to keep improving the game. Thank you again!
We'll continue listening closely to your reviews and suggestions, working toward making Pebble Knights a game worthy of an Overwhelmingly Positive rating on Steam!
Your support means a lot to us, so please keep sharing your feedback and suggestions!
The Pebble Knights Team
For more news and updates, join us on Discord! https://discord.gg/pebble-knights
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