Minor Patch 2.9.56
A new patch is now available for Primal Carnage: Extinction on Steam, this patch fixes a few issues found with the most recent update and aims to fix a couple of exploits.
Patch Changelog:
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fixed heavy assault cannon having incorrect damage types applied when scoped vs unscoped
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assault cannon now does 1.3x crit damage when fired from the hip, 1.5x crit damage when scoped
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fixed assists not being awarded when hitting enemeis with sniper rifle hipfire
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both sniper rifles now have a splitsecond delay before crit damage is enabled when aiming, to prevent unfair quick-scoping.
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made human sprint animation blending more responsive
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if Hold Sprint option is enabled - sprinting humans that fire their gun will now automatically start running again when they stop shooting (if the sprint button is still held down)
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adjusted gravity scaling on trapper nets, shouldn't fly quite so long distance now
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flyers killed in midair should no longer pop into the flight animation if their ragdoll hits a wall after death
Thanks for playing!
-The Primal Carnage Team
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