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b26.0.6 Changelog

[Characters]

  • Jack now starts with 1000 gems.
  • Rex's life drain has been changed from the minimum between 2% of inflicted damage and 5% of victim max health to 10% of inflicted damage multiplied by the inverse of the victim's current health percentage.

[Powerups]

  • Optimized the flashes created by the activation of Siren's Harp.

[Weapons]

  • Added new weapon "Kickbeam Cannon".
  • Increased weapon projectile spawn distance from 4 to 24.
  • Fixed nail impact effects not matching the scale of the nails that created them.

[Monsters]

  • Added Bat monster.
  • Updated appearance of enemy projectiles for improved readability.
  • Raised elite base health multiplier from 5x to 6x.
  • Golem base damage is now fixed at 20, rather than ranging from 18 to 36 based on variant.
  • Cube Golem base damage is now fixed at 60, rather than ranging from 52 to 60 based on variant.
  • Squid school size has been lowered from 25 to 10 and now spawns at an interval of 0.333 seconds rather than 0.166 seconds.
  • Bloodworms now have cycle-exclusive behavior.
  • Fixed Eye Saws not being removed if they exit the room.
  • Eye Saws no longer cause intentional freezeframes.
  • Shadow Balls no longer cause intentional freezeframes.
  • Raised boss death freezeframe duration from 0.4 seconds to 1 second.
  • Boss-awarded gems are now emitted at an interval of 0.333 seconds instead of 0.066 seconds.
  • Fixed Observer projectiles not displaying impact sprites of matching scale.
  • Fixed weird behavior of nail impact effects on Artifact Engine during its death sequence.
  • Fixed Artifact Engine participating in collisions during its death sequence.

[Chests]

  • Lowered base cost of tier 1 chests from $1000 to $750.
  • Lowered base cost of tier 2 chests from $2500 to $2000.
  • Lowered base cost of tier 3 chests from $5000 to $3500.
  • Chests now have a 33% chance of awarding a copy of your most recently acquired powerup.

[Shops]

  • Raised base cost of tier 1 shop items from $500 to $750.
  • Raised base cost of tier 2 shop items from $1250 to $2000.
  • Raised base cost of tier 3 shop items from $2500 to $3500.
  • Shop prices now increases by 2.5% globally upon purchase, rather than 10% compounding for that individual item.

[Standard]

  • Added survival rooms, which lock for a specified duration and have monster spawners which are more powerful.
  • Shadow Balls now spawn earlier.
  • Fixed accessory being lost upon starting a new cycle.

[Arena]

  • Added a ceiling to the Arena room.
  • Fixed enemy spawners in the Arena room destroying the walls that prevented the player from leaving.
  • Converted some blocks in the Arena room to vegetation.
  • Arena difficulty now scales up by 5% every minute instead of 2.5%.
  • Arena crate/chest spawn interval has been lowered from 20-30 seconds to 10-15 seconds.
  • Fixed bug which prevented Arena mode from spawning explosives more than once in a run.
  • Lowered bonus chance of elite monsters dropping powerups from 5% to 1% in Arena mode.

[Misc]

  • Added prototype of hidden cavern personalities, which influence procedural generation and various other gameplay values.

  • Block base health scale has been lowered from 1.75 to 1.25.

  • Added screen which displays newly unlocked items upon returning to the main menu.

  • Fixed cycle screen displaying the cycle as one number too low.

  • Added trail to the health bar for better damage readability.

  • Fixed the input guide in some menus displaying the wrong keyboard key for the "Back" input.

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