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b25.3 Changelog

Another small update focused on bringing out character strengths and letting you spiral out of control more easily. Hopefully this will lead to longer, more enjoyable runs.

All crates now have a 33% chance to drop a powerup or Big Bomb (up from 20% (which was up from 10% last patch)) Increased the base chance for powerups to drop from enemies from 3% to 5% Improved visibility on cannonballs

Yoji's melee damage increased from 1.25x to 1.33x Thorax now gains a little more health per level Reduced Rex's HP gained per level Increased Rex's lifesteal (max 0.02% HP per hit to 0.033%) Top Hat now gets 1.2x stronger every time he resurrects (but still suffers from health penalties) Entite now has 50 starting health Bloop's inksplosion now does damage relative to his level Shark's damage scaling tweaked; now ranges from 0.5x to 2.5x (old: 0.6x to 1.1x)

Added an option to enable or disable screen shake Fixed several bugs concerning Giga Mechworm and Titan Bloodworm's HP (including invincibility) Fixed a bug where tier 3 music was silent Fixed a bug where Holiday music would play if holiday mode was disabled Fixed a bug where only chests couldn't be opened if overlapping Added a new music track for tier 4 Arena music now changes every 2 minutes, instead of 1 Fixed a bug where certain arena enemies would make every other enemy stop spawning Added a new enemy that appears lategame Added a small chance for rooms to spawn with lots of crates or TNTs

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