b22 Changelog
CHARACTERS All characters now have global invincibility frames instead of on a per-enemy basis All characters now have unique "voices" Mishka's passive attack speed now ranges from 0.8x to 1.45x (old: 0.9x to 1.1x) Rex gets a little more HP per level Thorax's max speed should be properly reduced
WEAPONS Harpoon Rifle now does 3x damage to the first target, and diminishing damage for every other target hit per shot TNT Sling can no longer poison the player Jackhammer's personal knockback reduced from 2 to 1
POWERUPS Added a new, unlockable powerup: Mole's Orchid Added a new, unlockable powerup: Bomb Squad Armor Added a new powerup: Black Hole Box Hero's Blade should shoot correctly now Tome of Secrets are now half as effective Pugilist's Fist now launches further and should no longer "pull" enemies into you Fixed Aces' outline to be cyan, as all tier 2 powerups should be
MONSTERS Monsters now have more HP on cycles (from 6x to 7.5x per cycle) Monsters should no longer spawn in the centermost column of a stage (attempt #2) Enemies that spawn in doorways spawn closer to the ground Toxic elite gas cloud damage reduced from 2 to 0.5 Toxic elite gas cloud is now more visible Enemies on cycle 2+ should have reduced damage (from 5x to 4x per cycle) Baby Bloodworm HP reduced from 22+ to 18+ Bloodworm HP reduced from 175+ to 150+ Titan Bloodworm HP reduced from 900+ to 750+ All Bloodworms no longer adopt elite properties on the body segments Golem HP reduced by 10 per tier Bosses will no longer drop tier 1 powerups The smoke that rolls off of a damaged Giga Mechworm appears less frequently Giga Mechworm's cannon damage doubled Giga Mechworm now shoots cannons less often The Observer now creeps toward you a tad quicker The Observer now has a surface trophy The Observer should no longer spontanteously explode
ITEMS Silver and Gold chests now begin spawning 2 tiers earlier There are now 2 more TNT types, which explode in crosses TNTs no longer count as crates (which basically means there are double the amount of crates) Crates drop half as many gems to compensate for the previous change There are now gold crates, which have a low chance to drop tier 2 powerups Chests no longer appear on recap or main menu screens Chests now play a unique sound for when they plummet to the next floor Sawblades traps no longer obscure doorways Traps should no longer spawn on or in indestructible terrain The gems on the surface no longer disappear
MISCELLANEOUS The VINE splash screen can now be skipped The VINE splash screen is 3x shorter A quick restart key has been added to the pause menu Fixed a game freeze involving Hero's Blade Made an attempt to fix a crash on start-up for XP users Terrain now has more HP on cycles (from 6x to 7.5x per cycle) The rocky border outside of the game window obscures much less of the screen now Raised the floor in boss rooms by 1 block Temporarily removed local co-op to make way for a bigger multiplayer patch Pressing Esc now skips recap screen instead of pausing
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