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b25 Changelog (Christmas update!)

This update was mostly behind-the-scenes work in preparation for online multiplayer. A full changelog is listed below, but here's a quick summary for you!

-Happy Holidays event! Everything is now Christmas themed. -Tons of bugs squashed and performance optimizations all around -Local multiplayer should be fully playable! -The menus have undergone an overhaul, and recaps display more information -Controls are now customizable -Powerups are now hidden by default, you can list them by holding the shift key

FULL CHANGELOG:

CHARACTERS Fixed a bug where Bloop was being unlocked incorrectly Entite's starting HP increased from 30 to 50 Doubled the range on Bloop's Ink Splat Tripled the stun time on Bloop's Ink Splat Alium can now swim Android's shock aura's frequency is now based on remaining HP Android's shock aura no longer makes ear-grating sounds Fixed bug that caused Thorax to use normal mass Fixed Entite teleporting to the mouse position while using the gamepad Fixed Entite animation issues

MONSTERS Giga Mechworm damage reduced from 20~ to 14~

POWERUPS Paralysis Curse no longer afflict or damage the player Increased the max health bonus per Ankh of Life from 20 to 50 Increased the max health bonus per Vigor Beetle from 10 to 25 Fixed the C4 powerup item giving the Pilfer Engine powerup instead Fixed Philosopher's Stone not stacking

MISCELLANEOUS Added pause menu. Added option menus. Added customizable control profiles. Added local multiplayer. Added more post-game statistics. Preferences are now persistent. Game now takes input from the keyboard, mouse, and all connected gamepads while in singleplayer. Powerups are now displayed by holding the shift key, the select button, or a custom input. Increased accuracy of Arena Mode timer. Weapons in arena mode now disappear after 13 seconds. Added holiday cosmetic mode. Arena mode enemies now scale over time Fixed a bug where arena would drop 4,000 ft every minute Fixed an issue where sawblades could cause immense lag Depth is now correctly displayed on cycles F1, F2, and F3 keys changed to 1, 2, and 3 for laptop users Unlocked things no longer obscure each other if unlocked simultaneously Chests spawn less often in the beginning floors Starting money increased to 500 Fixed a bug where Sawdriver saws would never expire (and cause immense lag) Fixed a bug where harpoons would never expire Fixed bug which caused players to begin taking damage over time. Fixed distortion effect failing to display in water-filled rooms. Fixed darkness of dark rooms cutting off outside the room boundaries. Fixed snow and other particles persisting into the main menu after quitting a game. Fixed particles sometimes failing to pre-simulate when entering a room. Fixed various inconsistent gameplay behaviors between the keyboard/mouse and gamepad. Fixed various memory issues. Chests now prompt for the correct input when touched, rather than "E". The Shovel, Jackhammer, and Katana no longer push the player upward while they are on the ground.

KNOWN ISSUES The singleplayer character selection screen and multiplayer lobby screen do not currently have complete mouse support. Level and EXP are not currently displayed in multiplayer. Music volume does not change with the master volume option, and must be disabled and re-enabled to update. Unlocked powerups do not become available until the next run.

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