Early Access Update v0.64a - Spooky Halloween Update
Update v0.64a - Halloween 2017 - Diamond Cup Update
Well, this one's a BIG one! :D
main changes
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4th Indie Cup added!! Featuring: Freedom Planet's DragonValley, StarrMazer:DSP's Telchines Supercluster, INK's INK Trail, and KnightmareTower's Lava Knightmare!
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New Indie Characters added! Sash Lilac from Freedom Planet, Brick M. Stonewood from StarrMazer, Roy G. Biv from INK, and The Knight from Knightmare Tower!
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Added a new weapon! Welcome to the arsenal PumpKing - a pumpkin that's 4x the size of a regular pumpkin! PumpKing won't explode on impact, but you can see it from a long way away making it easy to avoid (as long as it doesn't sneak up behind you). A shockwave blast on initial landing is pretty handy for knocking out a few birds with one stone!
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Added a First Person internal kart view to the cheats menu so you can test it out while I polish it up.
other changes
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added new max fps values 120, 144, and 180
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fixed problem where some thumbsticks weren't turning the kart as quickly as the D-pad(!), leaving some players steering at only an 80% turn speed!
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fixed a situation where the kart could turn slower if the fps was running low (like when screen-recording while playing)
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stopped Left&Right keys conflicting with each other if both were pressed, now the kart will straighten out
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added a few walls and widened a problematic platform in Rhombus Square Oval
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removed some landmines, barrels, and a pit in Duck Race
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eased the annoyance of a trap corner in TeslaTower
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add more details to the Canabalt track including giant robots destroying the city skyline
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added a bunch of bouncy castle walls and background bubbles to the Shutshimi track
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polished some of the kart select menu, added sounds, and you now get asked if you're ready after making your selection
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cleaned up some more of the character avatars
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revamped the ground flame trails when boosting
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jazzed up the camera swing that's triggered on winning a race to be more punchy
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smoothed out some of the main camera movements and rotations
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changed how much the kart can bounce off of walls and obstacles
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added a much quicker Brake, Reversing Speed, and Acceleration from Reversing (Reverse-reversing?)
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fixed a bug that allowed you to build up the driftboost meter while reversing
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Weapon Jars expand in size when respawning instead of just re-appearing, and also play an electric particle when collected
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added some 3d Ramp models to make the Jump Pads easier to see
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added a small amount of bounciness to the kart when landing from a high jump
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fixed a glitch that let you hop just as the kart reaches ground height when over a dropoff to stop yourself going into water etc
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increased the polycount on the finish line banner so it looks nicer from side-on angles
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fixed a bug in the TeslaTower elevation shafts that saw you drop out if you went in with a downwards velocity
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fixed a bug where a jumpPad could be ineffective if you hopped onto it
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added some new animated wheel dust effects when on grass, mud, and sand
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remastered the Shutshimi kart graphics
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cleaned up elements of the TotoTemple and the WhisperingWillows tracks
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fixed how some 3D walls looked dark in mirror mode
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spruced up some of the race screenshots on the cup select screen
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added a flash anim to the RaceGoal icons on the scoreboard if you get all 3
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you can no longer get a jewel or shroom RaceGoal star after the race has ended!
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added some soundfx for the pause screen button presses
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updated Canabalt's kart select with a new variant: Canabalt HD
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added some more detailed titlecards on race openings
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linked alt+enter and the fullscreen menu setting
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made the kart engine revs a bit beefier
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added golden explosions to objects that goldrushing destroys
With an update this huge, there's bound to be a few new gremlins in the works, so anything serious please post it in the discussions area and I'll do all I can to iron them out over the next short while.
Spooky karting, 1leggedseagull
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