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Early Access Update v0.75 - Apr 2019 Update

1 / 1 · 100%

Main Changes

  • NEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!

  • ADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield

Powerups

  • the Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.

  • Loconuts are now easier to read, with a more tropical look

  • increased accuracy on Loconut heat-seeking

  • multiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on

  • added some animation to the Pangapple - they now glow red 3 times before exploding

  • also added some pineapple rings and chunks flying out of the explosion

  • Pangapples now have more friction so they stop faster when bouncing along ground after being launched

  • the Pangapples on Super tracks now behave and look the way they do on Ultra tracks

  • fixed weapons sometimes spawning on strange angles while in upside-down sections

  • fixed Loconuts instantly exploding when fired inside Burrito Bison's stadium area

Cameras

  • slightly changed the camera tilt value so you can see much more of the road ahead

  • fixed the First Person View camera not looking up during loopdeloops and upside-down transitions

  • added some extra camera tilt to the upside-down transition at the end of the ultra Canabalt track, and the TeslaTower64 and RunbowRoad64 ramps

  • fixed tyre flicker going way too fast in First Person View

HUD

  • HUD tips for button presses will now only show for the first 4 races you play

  • the blue box graphic behind the Race Jewel counter on the HUD now goes Gold when the Jewel Race Goal is achieved

Karts

  • fixed CPU karts being able to get flipped over and drive along the side of walls like they were roads!

  • made changes to stop cpukarts catching up too good on Canabalt ultra track's final straight

  • fixed a bug that caused the slipstream to still activate after the kart you were following had stopped moving

Tracks

  • added some more arrow signs to the Canabalt ultra track

  • removed collision meshes from arrow signs on Teslagrad64 track

  • thickened the edge of the road on Edge Drifter in VRTrax

  • fixed the kart bashing through some walls that come after ramps on some Super tracks

Sound

  • slightly reduced the volume on Carol's bike engine

  • slightly reduced the volume of boostpads

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