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Reflex 1.1.1 hot saucy fixes

Hello humans! (and other species so we don't offend)

We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea..

 

**Code**
  •   Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7)		
    
  •   cl_playercolorX is now blocked when not in menu		
    
  •   cl_player<inventory> cvars are now blocked when not in menu		
    
  •   Player name now flood protected		
    
  •   Drop in support now preserves existing player states in arena games		
    
  •   Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)	
    

     

    UI/Widgets

  •   Added: MapAutoSave widget! Intervals and backup counts configurable in options		
    
  •   Replay editor: now properly stays visible in edit mode		
    
  •   Replay editor: can no-longer select spectators in replays		
    
  •   Accelmeter: added race mode/training mode only options		
    
  •   Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)
    
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