Reflex 1.1.1 hot saucy fixes
Hello humans! (and other species so we don't offend)
We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea..
**Code**
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Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) -
cl_playercolorX is now blocked when not in menu -
cl_player<inventory> cvars are now blocked when not in menu -
Player name now flood protected -
Drop in support now preserves existing player states in arena games -
Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)UI/Widgets
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Added: MapAutoSave widget! Intervals and backup counts configurable in options -
Replay editor: now properly stays visible in edit mode -
Replay editor: can no-longer select spectators in replays -
Accelmeter: added race mode/training mode only options -
Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)
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