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Меню

Reflex 1.1.0

Hi person(s),

Wen is now.

Here's your log of changed things.

 

**Art**
  •   Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width		
    
  •   Effect optimisation: rocket explosion, redcued number of sparks by 33%, reduced spark lengths,  better spark orientations		
    
  •   Effect optimisation: blood particles duration now 1.5 seconds (was 2.0 seconds)		
    
  •   Removed ribbon trails off plasma eject cases		
    
  •   Shell casing duration reduced from 10 seconds to 5 seconds (making it a max of 10 casings laying around per person for 5 seconds of sustained fire)	
    

     

    Cosmetics

  •   Modified Jaguar head to reduce clipping		
    
  •   Added Plague head		
    
  •   Added Bunny Head		
    
  •   Added Turtle Head	
    

     

    Maps

  •   Furnace (dp5) has had an art pass		
    
  •   Fixed name for Stage 1 Combat		
    
  •   Changed name for Stage 2 Combat to follow the same convention		
    
  •   Aerowalk update: now in sync with workshop version for match making (previous clip fixes)	
    

    Code

**Added Announcer **

  • He says things about the match and things you do

  •   Greatly improved performance of client-side particle collision		
    
  •   Added map editor sun enabled property		
    
  •   Added cl_weaponcycle to UI		
    
  •   Teleporter meshes now appear in the content browser		
    
  •   Fixed post-fix string issue on date formatting		
    
  •   Fixed issue where bridge tool would fail when two source edges (from different brushes) were identical		
    
  •   Increased max length of addon description		
    
  •   Fixed case sentitivity lua error when calling callWidgetDrawOptions() or callWidgetGetOptionsHeight() with incorrect case (would break Menu.lua if clicking on addon with same name as widget, but different case)		
    
  •   Fixed flicker when selecting addon/widget in menu, selection is now drawn next frame (after filtering occurs)		
    
  •   Added EffectSound.maxLengthAllowed var (had to rev effect file version & recompile them all)		
    
  •   Added Sound::getLengthSeconds() function		
    
  •   Players no-longer suicided if change to team they're already on (important for master server drop-in on team games)		
    
  •   Changed MM disconnect hover info from "Disconnecting will count as a loss, and you will incur a time penalty" to "Disconnecting will count as a loss" as we don't give time penalties anymore		
    
  •   Sounds in these effects are limited to max length of 3 seconds:		
    
    •   		internal/items/armor/armor_green_pickedup.effecttxt						
      
    •   		internal/items/armor/armor_red_pickedup.effecttxt						
      
    •   		internal/items/armor/armor_yellow_pickedup.effecttxt						
      
    •   		internal/items/health/health_50_pickedup.effecttxt						
      
    •   		internal/items/health/health_mega_expire.effecttxt						
      
    •   		internal/items/powerup_protect/powerup_protect_pickedup.effecttxt						
      
    •   		internal/items/powerup_quad/powerup_quad_pickedup.effecttxt					
      
  •   Shotgun low ammo warning is now at 5		
    
  •   **Added Gamma Slider** and r_gamma		
    
  •   Dropped weapons (i.e. backpacks containing ammo) are now pickup-able when you have full ammo of the dropped weapon type (and can utilize the ammo).		
    
  •   Team spawns: We no-longer favor spawns that have friendly's near by. An enemy have rough-los to a spawn will now fully block it from being used.(note: If all spawns have rough-los from am enemy, it falls back to distance-bias based spawn.)		
    
  •   If you disconnect mid MM game via console, it will now correctly remove you from MM queue (this also catches case when connection is interrupted)		
    
  •   If you disconnect post MM game via console/menu, it will now correctly remove you from MM queue		
    
  •   cl_predict_items now defaults to 0	
    

     

    Matchmaking

  •   Full MM ladder now shown		
    
  •   Added drop in/out for casual modes		
    
  •   Match history now can be filtered by player		
    
  •   Doubles earns 15 CP, CTF earns 20 CP		
    
  •   Losers now receive 20% CP reward		
    
  •   added matchhistoryraw/ for importing to your own databases		
    
  •   Competitive MM unavailable below level 15		
    
  •   **Added 'Proving Grounds' playlist - Thread Here**	
    

     

     Lua

  •    Replay editor now hides with cl_show_hud		
    
  •    TeamHud: fixed an error due to clients disconnecting		
    
  •    Fixed issue where widget selection wasn't being applied properly		
    
  •    Added AccelMeter widget
    
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