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Progress Update - January 2020

Hi everyone!

As we all kick-off a brand new year, it’s time for our very first progress update of 2020. Let’s jump right in!

The lion’s share of our time this past month has been spent further developing the mansion’s boss. The main elements we’re working on are new art/animations to better illustrate his various attack tells and wind-ups. Experimenting with and Implementing the actual attacks themselves, and also exploring ways to better utilize the arena in interesting ways.

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The above example shows the newly added “hat toot” animation for when the boss fires off a volley of seeker orbs to chase the player. Since the bosses are the largest sprites in the game by far, they’re quite time consuming and challenging to work on, but I’ve been making good progress towards my goal of a complete art pass.

We’ve also been working on the addition of fun and unique little intro scenes for each boss battle. These quick little animations really help add a lot of charm and personality to each encounter as you prepare to take them on. Here’s a quick peek at Lord Skullington’s intro - Not all door knockers should be knocked… o.O

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Once all of the art and various attack behaviors are in place, the next step is a full tuning pass across all of the phases, with lots and lots of playtesting across both single player and MP modes.

That’s everything for this month. Thank you for reading, and we’ll See you all next time! :D

Craig

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