The RTS Genre, Where Do We Go?
The future is uncertain for anything. But I think what I would love to do is try to involve the community and first hear feedback on what makes a great RTS game. Especially a Medieval one.
I think we have spent so much time wondering what every feature it is we want. But sometimes the game becomes bloated and heavy. I should be asking instead, what do you all think is important? This new version of Avalon Lords will be built on our unified vision of what just makes a RTS game fun, and long lasting.
Please join me as we start working towards t his new vision this year. Over the coming weeks we will create a discord, for you to join, and start organizing ideas together.
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