Beta Update - build 210.2
build 210.2 - 'beta' branch
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Added a fallback font for the modern UI with many previously missing international unicode characters.
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The message for blocking will now include what shield you blocked with.
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Fixed a bug that caused some historic regions to generate without articles.
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Fixed a bug that caused common phrases for "cooking" to not generate.
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[modding] Steam workshop mods will now check for updates and prompt downloads if you've declared a version in your manifest.json.
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[modding] You can now add HistorySpice.json files to your mod which will merge with that of the game.
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[modding] Added LoadBefore and LoadAfter to manifest.json which can influence mod load order without creating dependency cycles.
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[modding] The XRL namespace is now checked for type name conflicts which could previously cause silent incompatibilities between mods.
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[modding] Map files in subdirectories will now merge together by their ID, if no ID is defined the relative path is used.
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[modding] You can now add 'Textures' folders for your sprites anywhere in your project, respecting your manifest.json directories.
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[modding] Added an alert to the main menu if enabled mods are missing dependencies.
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[modding] Added a new GetBleedLiquidEvent which defaults to the old BleedLiquid tag or property.
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[modding] XML files loaded by root now print an info block of file counts to the Player.log.
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[modding] Fixed a bug that caused the default values of options to be ignored when used as conditions for manifest.json directories.
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