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Beta Update - build 210.2

build 210.2 - 'beta' branch

  • Added a fallback font for the modern UI with many previously missing international unicode characters.

  • The message for blocking will now include what shield you blocked with.

  • Fixed a bug that caused some historic regions to generate without articles.

  • Fixed a bug that caused common phrases for "cooking" to not generate.

  • [modding] Steam workshop mods will now check for updates and prompt downloads if you've declared a version in your manifest.json.

  • [modding] You can now add HistorySpice.json files to your mod which will merge with that of the game.

  • [modding] Added LoadBefore and LoadAfter to manifest.json which can influence mod load order without creating dependency cycles.

  • [modding] The XRL namespace is now checked for type name conflicts which could previously cause silent incompatibilities between mods.

  • [modding] Map files in subdirectories will now merge together by their ID, if no ID is defined the relative path is used.

  • [modding] You can now add 'Textures' folders for your sprites anywhere in your project, respecting your manifest.json directories.

  • [modding] Added an alert to the main menu if enabled mods are missing dependencies.

  • [modding] Added a new GetBleedLiquidEvent which defaults to the old BleedLiquid tag or property.

  • [modding] XML files loaded by root now print an info block of file counts to the Player.log.

  • [modding] Fixed a bug that caused the default values of options to be ignored when used as conditions for manifest.json directories.

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