Maintenence Update 1.0.3 and Beta Update 210.3
1.0.3 (build 209.45)
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The build library is now synced to Steam Cloud.
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Auto light/douse torches is now toggled on again by default.
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Horns now benefit from the Jab skill when used for secondary attacks.
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Thrown weapons equipped in a non-thrown-slot hand now display their melee properties, rather than their thrown properties.
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The penetration estimate of missile & thrown weapons now respects their respective penetration caps.
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You are now prompted to stop traveling if your HP falls below the warning threshold.
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Fixed an issue with the ordering of certain tomb murals.
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Fixed a bug that caused some sub-limbs to stay permanently dismembered even after their parent limb was regenerated.
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Fixed a bug that caused some bodies to never recover the use of their missile weapons after dismemberment.
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Fixed a bug that caused hostile creatures with a short kill radius to not react when shot from range.
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Fixed a bug that caused the turbow to not apply its penetration bonus.
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Fixed a bug that caused the displayed penetration value of thrown weapons to be lower than intended.
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Fixed a bug that caused the psychal fleshgun to double its penetration bonus from Ego.
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Fixed a bug that caused you to never forget secrets even with Amnesia.
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Fixed a bug that caused the mouth of Shug'ruith to always be built straight down.
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Fixed a bug that caused liquid stains to be included in water ritual reputations.
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Fixed a bug that caused water ritual options to be selectable even when you did not have the required reputation.
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Fixed a bug that caused a southeast pointing arrow to be displayed on the western map border.
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Fixed a bug that caused you to acquire the Change Grip ability regardless of equipping [redacted] properly or not.
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Fixed a bug that caused the Cleave skill to apply a -2 penalty to AV per hit instead of the intended -1.
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Fixed a bug that caused Hook and Drag to display popups when other creatures failed to use it.
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Fixed a bug that caused faces dismembered during domination to not modify reputation.
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Fixed a bug that caused the conch of the Aji to grant its ability when equipped in the thrown slot.
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Fixed a bug that caused Stopsvalinn to give its ability when improperly equipped.
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Fixed a bug that caused quest objectives to pick up items to complete when just looking at them.
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Fixed a bug that caused flying with cathedras to impede other movement abilities and remove cooldowns when teleporting.
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Fixed a bug that caused the tile of [redacted] farmers to be overridden.
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Fixed a bug that prevented music from playing in Brightsheol.
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Fixed a bug that could cause an object to be attached with invalid parts, preventing the game from being saved.
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Fixed a bug that caused some zones to build very slowly.
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Fixed a minor inconsistency between XP being awarded from turning in Resheph secrets vs. turning in Sheba books.
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Fixed message ordering of space time vortexes appearing.
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[modding] Added an alterable Icon to ConversationUI, also accessible via BeginConversationEvent.
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[modding] Added a RenderNodeEvent to conversations, which can temporarily override the rendered icon and title.
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[modding] Variants to the Hooks for Feet mutation now use their blueprint's display name in the mutation description.
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[modding] Undefined tables in Mods.xml now properly initialize an empty table list.
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[modding] The RenderEvent has been extended with new parameters to alter rendering in specific contexts.
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[modding] The quest 'O Glorious Shekhinah!' is no longer hardcoded to a specific zone ID.
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[modding] Sultan statue tiles have now been extracted to a weighted population table: SultanShrines_StatueTiles.
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[debug] Creature attitude info can now also be enabled via the 'Show attitude info on objects' option.
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[debug] Journal note attributes are now separated for readability (these are only visible when the object internals debug option is turned on).
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Fixed a bug that prevented the game from recognizing you were marooned in [redacted].
beta branch (build 201.3)
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Minorly improved performance across the board.
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Fixed a bug where Ornate Tables would change colors when items were placed on them.
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Fixed a bug where enclosed objects could appear above their encloser.
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[modding] Various methods on Tinkering_Disassemble have been made public & static.
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[modding] Added an OptionFlag attribute, which can sync an option's value to a field or property.
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[modding] Added a Options.HasOptionValue method to check if an option has a player-configured value.
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[modding] Fixed a bug that caused displayed version numbers using the upgrade operator to be parsed as a color code.
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[modding] Fixed an exception when specifying invalid attribute requirements for powers.
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