Beta Patch - March 1, 2026
211.36 - 'beta' branch
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Graffiti is now visible on walls with ornately engraved plaques.
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Merchants now allow you to trade with them you after you buy their entire inventory.
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Stairs in the Tomb of the Eaters are now more consistently reachable.
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The looker now indicates the number of objects in the square in the top command bar if there is more than one lookable object.
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The default keybind for force attack up and down (Ctrl+ < or >) have been swapped to match movement binds.
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Autoget now ignores nuggets if the "Autoget nuggets" option is disabled, even if "Autoget trade goods" is enabled.
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Equipping multiple force bracelets now gives multiple abilities to toggle each independently.
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Cooking with wild rice or canned Have-it-All now picks a random effect from the correct pool of effects rather using the pool of the ingredient you first cooked with this play session.
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Temporary food items no longer stack with non-temporary food items and become permanent.
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Build codes using mods that aren't loaded should more reliably work.
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[modding] EmbarkBuilderModule now has a GetRequiredMod() method you can override to pop up an error if your mod is not enabled when loading a build code that uses it.
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