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Update Notes: March 11, 2026

A quick bugfix update:

  • Fix grass-related performance issues

  • Address some performance hiccups related to vegetation calculation

  • Fix bug causing framerate spike when a new character model disappears

  • Fix Serbule well collider

  • Fix Serbule fountain collider

  • Bear On the Barn has once again become Bear In the Barn

  • minor lighting tweaks in casino

  • Disable some fancier camera-based lighting tricks for now until they can be reimplemented for Unity 6.3. (You will probably not notice the difference)

  • The number of not-visible nameplates that updates per frame has been doubled, and is now configurable by the setting "Nameplates Processed per Frame" (from 25-1000, default is 100)

  • New special setting: "MaxNameplateLoads", determines how many brand-new nameplates can spawn at once. Defaults to 5

  • Fix bug with a Wind Ward mod sometimes causing lag spikes

  • Bard Prodigy unlock now requires Like Family with Ormond Neth as intended

  • Weather Witching Prodigy no longer requires level 100 in Shield to unlock

  • Fix some spawn positions in Serbule and Eltibule

  • Adjust tree LODs in Serbule/Eltibule

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