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Update 0.12.7

This update brings some quality of life and improvements to crafting, and item collection and recipe menus.

Patch Notes

  • Added a search bar for items and recipes in the codex

  • All undiscovered items and recipes in the codex now show as hidden to better track progress

  • Added completion rates to the item and recipe tabs in the codex

  • Added items categories to the crafting menu

  • Furnace screens now display stats for accepted fuel items

  • Crafting screens now display all nearby workbenches

  • Added a crafting screen toggle to display partial recipes(on by default)

  • Added additional sorting options for inventories(A-Z, rarity, type)

  • Creatures no longer have increased nigh time aggression for the first night

  • Difficulty now affects maximum creature spawns and aggression

  • Tiles can now be placed under existing tiles

  • Crafting recipes now correctly update after crafting an item

  • Fixed an issue with some codex recipes not correctly updating

  • Deep hole tiles now correctly render tile transitions

  • Fixed an issue with some broken text outlines

  • Items can now be placed on crafted dungeon brick floors

  • Crystallized wall incorrectly placed the wrong wall

  • Reduced the attack range and health of spectral bows in the dungeon

June/July content update

Development on update 1.0 is still underway and should (hopefully) be ready around late June!

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