Update 0.12.7
This update brings some quality of life and improvements to crafting, and item collection and recipe menus.
Patch Notes
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Added a search bar for items and recipes in the codex
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All undiscovered items and recipes in the codex now show as hidden to better track progress
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Added completion rates to the item and recipe tabs in the codex
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Added items categories to the crafting menu
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Furnace screens now display stats for accepted fuel items
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Crafting screens now display all nearby workbenches
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Added a crafting screen toggle to display partial recipes(on by default)
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Added additional sorting options for inventories(A-Z, rarity, type)
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Creatures no longer have increased nigh time aggression for the first night
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Difficulty now affects maximum creature spawns and aggression
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Tiles can now be placed under existing tiles
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Crafting recipes now correctly update after crafting an item
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Fixed an issue with some codex recipes not correctly updating
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Deep hole tiles now correctly render tile transitions
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Fixed an issue with some broken text outlines
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Items can now be placed on crafted dungeon brick floors
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Crystallized wall incorrectly placed the wrong wall
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Reduced the attack range and health of spectral bows in the dungeon
June/July content update
Development on update 1.0 is still underway and should (hopefully) be ready around late June!
New 1.0 obsidian fortress biome
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