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Update 17.01 Release Notes

Greetings Commanders!

The Elite Dangerous live/4.0 servers will be offline from 8am UTC for the release of Update 17.01. Servers will be unavailable until approximately 12pm UTC.

Here at the update notes for this release:

**Community Issues of note addressed: **

  • After accepting a mission from the mission board, players will now be returned to the previously selected mission category screen, rather than the 'all categories' screen. 

  • Fixed issues with transferring cargo to fleet carriers and SRVs requiring a relog. You no longer need to break the laws of reality to get your goods. 

**Locations and Environments: **

  • Fixed Spire sites that are no longer under Thargoid control having a different masslock impact to fully functional Spire sites. 

  • Fixed an issue where the Hybrid Compound Bin was allowing duplication of the Spire Refinery Compound. 

  • Fixed an issue stopping the SRV from teleporting to the Spire landing pads whilst parked underneath one.

**Missions: **

  • The player will no longer receive a "Mission Updated" HUD prompt telling them to collect Spire site resources if they're arriving with all the necessary resources already. 

  • Mission details are now correctly displayed when accepting passenger missions at burning stations. We still don't recommend standing in the flames though.  

  • Fixed issue with mission boards not always displaying the correct destination name and distance. 

  • Spire mission resources taken from other players will now be accepted at mission hand-in. 

**AI and Enemies **

  • Stopped the Banshees from sometimes jittering sideways in multiplayer. 

  • Fixed Thargoid Scouts sometimes clipping through the planet surfaces. We appreciate stealth tactics but that was a bit much. 

  • Fixed issue where being interdicted near a Titan cloud could result in no Thargoids being present. They have now been given better SatNavs. 

  • Orthruses engaged in scanning at Spire sites will now seek to jump out if attacked. 

**Ships, Suits, and Modules **

  • Fixed recalled ship arrival clouds sometimes appearing in a different location to the ship. 

  • Fixed an issue transferring cargo that had recently been bought from ships to SRVs. 

**UI **

  • Removed an unnecessary navigation panel entry after scanning organics on foot. 

  • Stopped some Spire site terrain boundary edges being shown in ship landing schematic when above a planet surface. 

**Graphics **

  • Improved appearance of organic objects when viewed from certain angles. 

  • Fixed an issue with rectangular shadows covering large portions of terrain being shown sometimes when approaching Spire sites. 

  • Fixed terrain objects sometimes turning black when exiting the system map. They have got over their goth phase. 

**Art **

  • Fixed some emissive materials not changing colour correctly at Spires. 

  • Fixed some missing exobiology decals at Spires. 

  • Improved the lighting and emissive material blends at the Spire console

  • Adjusted some clipping meshes at a Spire where it was possible to sink into the floor. You should no longer find yourselves in the backrooms. 

  • Various paintjob fixes and adjustments for some cosmetic items to make them look extra snazzy.

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