Elite Dangerous | Type-8 Update (18.08) | Wednesday 7th August 2024
Greetings Commanders,
A new update will be available for Elite Dangerous on Wednesday 7th August.
Release Schedule (All times are in BST)
6AM - In game messages commence 8AM - Elite Dangerous Live/4.0 servers offline to deploy changes 2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download.
*Please note that these times are estimates and are subject to change.
18.08 ]Update Notes
Features of Note:
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Added Lakon Type-8 Transporter for early access
- In world holo-screen adverts now present for Type-8 Transporter
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Added new pre-built ships: to the store:
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Type-8 Transporter Stellar (33,000 Arx)
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Type-8 Transporter Standard (16,520 Arx)
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Passenger Jumpstart - Beluga Liner (25,500 Arx)
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Bounty Hunter Jumpstart - Vulture (25,500 Arx)
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Python MkII now included in the general Shipyard stock for Odyssey players.
Engineering Changes Alterations made to the engineering ruleset and systems:
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Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer.
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Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.
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Increased Engineering material rewards across missions.
- Up to 24 depending on mission type, material and mission difficulty
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Updated unlock requirements for some engineers:
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Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)
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Yarden Bond - Smear Campaign Plans required = 5 (down from 8)
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Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total)
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Kit Fowler - Opinion Polls required = 5 (down from 10)
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Removed Power Regulators from recipes
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Reduced recipe costs for upgrading and modifying on-foot suits and weapons
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Backpack Capacity Changes:
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Maverick suit Goods capacity 15 → 40 Assets capacity 30 → 60 Data Capacity 10 → 20
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Artemis suit Goods Capacity 10 → 20 Assets capacity 20 → 40 Data Capacity 10 → 10
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Dominator suit Goods capacity 5 → 10 Assets capacity 10 → 20 Data Capacity 10 → 10
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Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion.
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All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards.
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Rewards are determined by percentile individual Commander contribution: Tier 1 - Top 25% - 120 Tier 2 - Top 75% - 60 Tier 3 - Bottom 25% - 18
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2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials. For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total.
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Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed.
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Rewards will take you to the microresource cap but not over.
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Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised.
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Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier.
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Contributions will be logged from the release of 18.08 onwards.
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Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed. Issue Tracker
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Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances.
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Fix for missile racks not firing correctly
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Fixed Python Mk2 hull & integrity being unable to be repaired Bugs/Adjustments
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Fixed a crash while idling in the pre-built ships store.
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Updated the new CMDR packages stats to more accurately reflect the content
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Release fee for Pre-Built Ships now calculated correctly when ship has been impounded
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Fix for luxury cabins not counting as suitable for lower classes of passengers.
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Removed power draw from Experimental Weapons Stabilizer modules
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Removed SCO mass lock from small planets to be consistent with medium and large planets
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Added SCO fuel consumption stat when viewing the module
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Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch
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Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.
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Adjusted orbit lines to display cleaner in various instances.
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