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Elite Dangerous | Type-8 Update (18.08) | Wednesday 7th August 2024

Greetings Commanders,

A new update will be available for Elite Dangerous on Wednesday 7th August.

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Release Schedule (All times are in BST)

6AM - In game messages commence 8AM - Elite Dangerous Live/4.0 servers offline to deploy changes 2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download.

*Please note that these times are estimates and are subject to change.

18.08 ]Update Notes

Features of Note:

  • Added Lakon Type-8 Transporter for early access

    • In world holo-screen adverts now present for Type-8 Transporter
  • Added new pre-built ships: to the store:

    • Type-8 Transporter Stellar (33,000 Arx)

    • Type-8 Transporter Standard (16,520 Arx)

    • Passenger Jumpstart - Beluga Liner (25,500 Arx)

    • Bounty Hunter Jumpstart - Vulture (25,500 Arx)

  • Python MkII now included in the general Shipyard stock for Odyssey players.

Engineering Changes Alterations made to the engineering ruleset and systems:

  • Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer.

    • Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.

    • Increased Engineering material rewards across missions.

      • Up to 24 depending on mission type, material and mission difficulty
    • Updated unlock requirements for some engineers:

      • Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)

      • Yarden Bond - Smear Campaign Plans required = 5 (down from 8)

      • Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total)

      • Kit Fowler - Opinion Polls required = 5 (down from 10)

    • Removed Power Regulators from recipes

    • Reduced recipe costs for upgrading and modifying on-foot suits and weapons

    • Backpack Capacity Changes:

      • Maverick suit Goods capacity 15 → 40 Assets capacity 30 → 60 Data Capacity 10 → 20

      • Artemis suit Goods Capacity 10 → 20 Assets capacity 20 → 40 Data Capacity 10 → 10

      • Dominator suit Goods capacity 5 → 10 Assets capacity 10 → 20 Data Capacity 10 → 10

    • Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion.

    • All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards.

    • Rewards are determined by percentile individual Commander contribution: Tier 1 - Top 25% - 120 Tier 2 - Top 75% - 60 Tier 3 - Bottom 25% - 18

    • 2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials. For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total.

    • Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed.

    • Rewards will take you to the microresource cap but not over.

    • Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised.

    • Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier.

    • Contributions will be logged from the release of 18.08 onwards.

    • Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed. Issue Tracker

    • Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances.

    • Fix for missile racks not firing correctly

    • Fixed Python Mk2 hull & integrity being unable to be repaired Bugs/Adjustments

    • Fixed a crash while idling in the pre-built ships store.

    • Updated the new CMDR packages stats to more accurately reflect the content

    • Release fee for Pre-Built Ships now calculated correctly when ship has been impounded

    • Fix for luxury cabins not counting as suitable for lower classes of passengers.

    • Removed power draw from Experimental Weapons Stabilizer modules

    • Removed SCO mass lock from small planets to be consistent with medium and large planets

    • Added SCO fuel consumption stat when viewing the module

    • Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch

    • Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.

    • Adjusted orbit lines to display cleaner in various instances.

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