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Patch 2.8.1

Wyrmsun 2.8.1 is now online!

A major change has been done to the game in this patch: town hall-type buildings can now only be built on settlement sites (similar to how gold mines are built on gold deposits). This is a significant departure from how the game played previously, version 2.8.0 has been made available as a separate branch on Steam, for those who prefer playing with how the game previously worked.

Additionally, dwarves now have a Mason's Shop building to store stone, so that gathering that resource farther from your base is less bothersome.

Check out the full changelog below.


  • 2.8.1 Changelog

  • Buildings
  • Town Halls can now only be built on top of Settlement Sites.
  • Smithies can now store Copper, Silver, Gold, Coal and Diamonds. Smithies now can only be built within a certain distance of deposits and mines.
  • Added Diamond Deposit/Mine (recolor of the Copper Deposit/Mine by Kriss7475). Diamonds convert to copper at a 800% rate.
  • Decorations are now removed when a building is constructed over a tile.
  • Added a Mason's Shop building for the dwarves, which stores stone and improves its processing by 25% (graphics by Jinn).
  • Map Editor
  • Fixed crash which happened when placing a railroad over a neutral copper mine.
  • Deposits and other resource units can no longer be set to store more than 1 million of their respective resource, as overly large numbers could cause issues for the game.
  • When creating a new map, the map width and height can now be chosen by inputing a number. Any number between 32 and 512 can be chosen.
  • Fixed player properties screen issue for new maps.
  • Added option to delete custom unit types.
  • Added drop-down in the unit type graphic properties to choose a shadow image for the unit type.
  • Maps
  • Fixed issue which caused some maps (i.e. Aquitania) to potentially start with tile irregularities.
  • Increased the starting stone in the Little Island custom map, to allow give dwarven players an easier time in constructing buildings.
  • Added a starting town hall for players in the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps.
  • Increased the amount of space around deposits in random maps.
  • Unicorns (and other animals) can no longer start trapped in a single tile between trees/rocks on random custom maps.
  • Yale Caves are now generated for random custom maps which use the Swamp tileset.
  • Miscellaneous
  • Fixed the "northwest-northeast-inner" border graphics, which were incorrectly using the graphics for the "northwest-northeast-southwest-inner" border.
  • The initial random seed for the game now varies according to the computer's time and date, so that random maps should no longer yield the same result multiple times.
  • Added an encyclopedia page explaining the No Randomness mode in the Game Concepts section.
  • Added Diamond Rock (recolor of the Copper Rock by Kriss7475).
  • Muspelheim and Niflheim are now described as planes, rather than worlds. Helheim has now been subsumed into Niflheim, which is more accurate to the mythology.
  • Scenarios
  • A diamond deposit is now generated for the Nidavellir map.
  • Added passages between the patches of dry mud within the Joruvellir desert.
  • Added some rock and tree tiles to Joruvellir.
  • Added four Yale Caves to Joruvellir.
  • Terrain
  • Terrain features (groups of tiles with the same terrain type and with a particular name for the feature) are now properly stored when saving a game.
  • Decorations are now removed when a pathway is built over a tile.
  • Units
  • Increased transport ship trade capacity.
  • Increased transport ship armor.
  • Added dwarven Ballista Warship (graphics by Jinn).
  • Upgrades
  • Masonry is now researched at the Mason's Shop for the dwarves.
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