Patch 2.8.2
- 2.8.2 Changelog
- Buildings
- Added a button to salvage your own buildings, destroying them and restoring resources used in their construction. The quantity of resources restored starts out at 75%, but decreases as Masonry and Architecture are researched. The percentage of resources restored also varies according to how much HP out of its max HP a building has.
- Farms now have slightly greater territory ownership influence range.
- Items
- Items sold at the Market now have a smaller chance of being magic or unique.
- Added support for unique item sets, providing a bonus if all items in a set are equipped.
- Added a new unique broad sword, Wolf's Claw.
- Added new unique boots, Alsvid's Hooves and a new unique amulet, Arvak's Ear. These items are part of the The Sun Horses' Stars unique item set.
- The unique broad sword Brimir is now stronger.
- Added the magic affixes "Extinguishing", "Giant's", "Wolf's" and "of the Wolf".
- Map Editor
- Wood Piles now display their different variations in the editor.
- Gold Rocks now display their different variations in the editor.
- Fixed performance issue when placing large blocks of tiles in the editor.
- Maps
- Revamped the Svarinshaug map, so that it now uses data from the Nidavellir map template and is 256x256.
- Revamped the Tanais map, so that it now uses data from the Earth map template and is 256x256.
- Miscellaneous
- Added 1200 as a possible resolution height.
- Fixed an issue which could cause a crash with saved games.
- Scenarios
- The "On the Vanaquisl" quest has been moved to the Scenario mode as its own scenario.
- Added hint to the "The First Dwarves" scenario explaining that stone can be harvested from rock tiles.
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