Patch 4.1.4
- 4.1.4 Changelog
- AI
- Fixed issue which resulted in AI players being able to hire units from any civilization from mercenary camps (no matter the civilization of the mercenary faction itself).
- Maps
- Fixed freeze/crash when starting the Southern Baltic map.
- Fixed issue which caused settlement territories to not be generated on certain custom maps.
- Miscellaneous
- Fixed a potential crash cause when processing triggers.
- Fixed issue which caused certain site positions (e.g. that where the Hlesey revealer should be created for the Thunraz's Servant scenario) to not be saved in a save game.
- Fixed issue which could mistakenly cause under certain circumstances a removed settlement site to be saved (when saving a game) as the settlement head unit for a settlement, instead of the town hall which had been built on top of it.
- The preferences.txt file is now saved in AppData instead of in the Documents folder.
- Improved save/load performance and memory usage for player tile exploration.
- Improved the performance of the database parsing and image scaling.
- Resources
- Added checks to prevent the stored resource quantity from becoming negative.
- Units
- Added Hobgoblin Warrior unit.
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