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Patch 5.2.3


  • 5.2.3 Changelog

  • AI
  • Fixed issue which caused the AI to potentially declare war on the owner of a hidden ownership unit (such as the Goblin Thief) when attacking it.
  • Maps
  • Added Naples settlement site to the Earth map, along with predefined territory for it.
  • Added the Aemilian Way and Appian Way route terrain features to the Earth map.
  • Added the Thames river to the Earth map.
  • Fixed an issue which caused a freeze when starting a dungeon map.
  • Improved settlement site placement for the Earth map, to prevent them from being adjacent to tiles that are blocked off (leading e.g. to blocked workers).
  • Quests
  • Fixed an issue which caused the minimap to not be updated properly for shared vision (if applicable) at the start of legacy quests.
  • Terrain
  • The dry grass and semi-dry grass transition graphics have been updated.
  • Added new dry grass and semi-dry grass decoration tiles.
  • Fixed issue which caused a crash if two wall tiles were being built at the same time while adjacent to each other.
  • Upgrades
  • Fixed a crash which could occur when selecting a building which had a button to research an upgrade class if its player had no upgrade for that class.
  • User Interface
  • Fixed an issue with whitespace scaling for some of the in-game text.
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