Patch 3.2.0
Wyrmsun 3.2.0 has arrived!
The main changes in this patch are:
-
Guard Towers and Strongholds now have an innate ranged attack. Garrisoned units can still attack from within them, but the guard tower can now only have one garrisoned unit.
-
An Ironworking upgrade has been added. Ironworking unlocks the construction of iron mines (iron is converted to copper at a 100% rate), as well as mithril mines (available only on certain Nidavellir maps) (mithril is converted to copper at a 800% rate). Ironworking is now a requirement for several upgrades, such as the level 2 weapon/armor ones.
See below for the full changelog.
- 3.2.0 Changelog
- Achievements
- In-game achievement descriptions now show your progress towards the achievement.
- Added a new achievement, The Treasures of Svarinshaug.
- Improved the description of The Lay of Alvis achievement.
- Buildings
- Strongholds and Guard Towers now have an innate ranged attack, though garrisoned units can still attack from within them. Guard Towers now have a garrison capacity of 1 rather than 2.
- Strongholds and Guard Towers are now affected by arrow/throwing axe upgrades, as well as by Alchemy.
- Fixed issue which caused building ownership influence to not be applied properly when a building changed owner.
- Added Iron Deposit and Iron Mine (graphics by Jinn). Iron converts to Copper at a 100% rate. Iron Mines can only be built after the Ironworking technology has been researched.
- Added Mithril Deposit and Mithril Mine (graphics by Jinn). Mithril converts to Copper at a 800% rate. Iron Mines can only be built after the Ironworking technology has been researched. Mithril Deposits are only present in Nidavellir maps.
- Faction
- Founding a Frankish/Teuton/etc. faction when playing as a Germanic faction now requires Ironworking having been researched, instead of Broad Sword, Bronze Shield, Barbed Arrow and Wood Plow.
- Some dwarven clans now require Ironworking to be founded.
- Heroes
- The Runemasters Brokk, Eitri and Ivaldi are now recruitable heroes.
- Increased the maximum heroes to 4.
- Baglur, Durstorn, Kuhnar, Noiraran, Rugnur and Thursagan can now only be recruited by the Norlund Clan.
- Items
- Added "Shocking" magic prefix (+1 lightning damage).
- The "Storm" magic prefix now gives +2 lightning damage instead of +1.
- Added "of the Storm" magic suffix (+2 lightning damage).
- Added "Impaling" magic prefix (+2 piercing damage).
- Added the Mjollnir unique hammer.
- Added the Gungnir unique long spear.
- Interface
- The Idle Worker button now displays the icon of one of the worker units that are idle, rather than the icon of the player's civilization's worker unit type.
- The track unit function now works properly when the unit changes its map layer.
- The quest buttons now update properly when the available quests change while a town hall is selected.
- The popup that appears when hovering over a resource icon now displays information about which resources convert to that one, and what is the resource's processing bonus.
- Moved the position of the resource popups so that the cursor isn't on top of them.
- Maps
- The player now starts the Random Dungeon and Hall of Lyr maps with a small assortment of units besides the starting hero.
- Added new possible starting/max tech level for custom maps, "Civilized (Gunpowder)". If "Civilized (Iron)" is set as the max tech level, players will no longer be able to research Gunpowder.
- Scenarios
- Added an underground layer for the Nidavellir scenarios.
- The Grafvitning kobolds now dwell in the underground layer, beneath Svarinshaug.
- Added "The Mastersmith Brothers" dwarven side-quest, in which the player has the objective of recruiting Brokk and Eitri.
- The "Treasures of Svarinshaug" mission has been replaced with two dwarven side-quests accessible in the scenario mode, "The Ring of Riches" and "The Thunder Hammer". Those quests are available if the player has a smithy, and has recruited the heroes Brokk and Eitri.
- Added "The Magnificent Spear" and "The Sleek Ship" dwarven side-quests.
- The "Thrahila's Logging", "Thrahila's Hut" and "Karla's Farm" side-quests can now be obtained if the player controls Thrahila/Karla.
- The quest objective display for the scenario mode now supports counters.
- Side-quest popups now display the highest difficulty you have completed that side-quest in.
- Changed the player's objectives in "The Settlement of Scandinavia".
- The Copper Deposits in the Earth map that were placed to represent iron deposits are now Iron Deposits.
- Units
- Added +1 damage to the dwarven Scout, Pathfinder, Explorer and Gryphon Rider.
- Goblin Thieves now have the (passive) "Mugging" ability. Whenever they attack another unit, the thieves' player now receives a portion of that unit's costs in resources.
- Dwarven Runesmiths, Runemasters and Arcanisters can now build Brising Smithies if they belong to the Brising Clan or Lyr.
- Upgrades
- Added Ironworking upgrade (icon by Jinn). Researching Ironworking unlocks the construction of Iron and Mithril mines, and grants a 10% Iron/Mithril processing bonus. Ironworking is now a requirement for level 2 melee weapon/shield/ranged projectile/siege projectile upgrades and for Iron-Tipped Plow, Engineering and Alchemy.
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