Новости Starship Rubicon
Объявления разработчиков, обновления и обсуждения.
Major technical upgrade for modern systems.
I've spent the last few months upgrading the build system for Starship Rubicon to get it to run more nicely on modern systems (compiling it with Blitzmax NG as opposed to the depreciated vanilla Blitzmax). If you've had…
Читать и обсудить →Windows 10 is NOT supported.
Been getting reports that Rubicon has trouble running on Microsoft's latest hey-know-what-would-be-fun-switching-your-OS update. I don't have a Windows 10 computer to test it/make a fix (and won't for the foreseeable fut…
Читать и обсудить →Windows 10 is NOT supported.
Been getting reports that Rubicon has trouble running on Microsoft's latest hey-know-what-would-be-fun-switching-your-OS update. I don't have a Windows 10 computer to test it/make a fix (and won't for the foreseeable fut…
Читать и обсудить →Crescent Loom is now on Greenlight!
Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on **Steam Greenlight**! I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and wanna see more…
Читать и обсудить →Crescent Loom is now on Greenlight!
Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on **Steam Greenlight**! I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and wanna see more…
Читать и обсудить →Kickstarter for the sequel! Neuroscience & physics-based creature construction!
Crescent Loom: weave neurons, stitch muscles, create life. (https://www.kickstarter.com/projects/wickworks/crescent-loom-stitch-muscles-weave-neurons-create) Update: we made it! Fo…
Читать и обсудить →Kickstarter for the sequel! Neuroscience & physics-based creature construction!
Crescent Loom: weave neurons, stitch muscles, create life. (https://www.kickstarter.com/projects/wickworks/crescent-loom-stitch-muscles-weave-neurons-create) Update: we made it! Fo…
Читать и обсудить →Update: 2.16! -- Hangar test drive, controller polish, bug fixes
Hopefully the last patch for a while! TLDR; to see some of the controller fixes, you may have to delete rubicon.options in the main game folder.** (it'll generate a new one by default) The biggest thing here is a n…
Читать и обсудить →Update: 2.16! -- Hangar test drive, controller polish, bug fixes
Hopefully the last patch for a while! TLDR; to see some of the controller fixes, you may have to delete rubicon.options in the main game folder.** (it'll generate a new one by default) The biggest thing here is a n…
Читать и обсудить →All New Video Interview With Wick, Creator of Starship Rubicon!
Recently I got together with Wick to do a retrospective interview discussion about Starship Rubicon and get this thoughts on this years launch. We talk about some of his new projects as well as some of his early memories…
Читать и обсудить →"Deep discount" Bundle Postmortem
This last October, we got an offer to have Rubicon be part of a "deep discount" game bundle. **Ten games** were going to go for **$2.50** -- an insane markdown, even before it got split eleven (including the bundle site)…
Читать и обсудить →"Deep discount" Bundle Postmortem
This last October, we got an offer to have Rubicon be part of a "deep discount" game bundle. **Ten games** were going to go for **$2.50** -- an insane markdown, even before it got split eleven (including the bundle site)…
Читать и обсудить →The Best Gift Of All - The Starship Rubicon Demo For The Holidays
After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and we want to give people…
Читать и обсудить →The Best Gift Of All - The Starship Rubicon Demo For The Holidays
After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and we want to give people…
Читать и обсудить →2.14 Controller hotfix.
Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the game are centered around…
Читать и обсудить →2.14 Controller hotfix.
Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the game are centered around…
Читать и обсудить →Update: 2.13! -- Boss tweaks, larger dialogue, technical fixes.
After showing at the Portland Retro Gaming Expo (Jon's writeup of the event), it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity to wrap those tweaks …
Читать и обсудить →Update: 2.13! -- Boss tweaks, larger dialogue, technical fixes.
After showing at the Portland Retro Gaming Expo (Jon's writeup of the event), it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity to wrap those tweaks …
Читать и обсудить →Come Hear Our Starship Rubicon Talk And See Our Booth At This Years IndieGame Con
Greetings human. Wick and I will be giving a co-talk at this years Eugene IndieGame Con about Starship Rubicon from it's early stages to eventual Steam launch. We talk about the games humble beginnings, Kickstarter and a…
Читать и обсудить →Come Hear Our Starship Rubicon Talk And See Our Booth At This Years IndieGame Con
Greetings human. Wick and I will be giving a co-talk at this years Eugene IndieGame Con about Starship Rubicon from it's early stages to eventual Steam launch. We talk about the games humble beginnings, Kickstarter and a…
Читать и обсудить →