Cash_Out has been updated to 0.8.6.0!
This update mainly focused on co-op. When I previously said that co-op was functional, it turns out that wasn't the case, as loading without a crash was impossible. I've fixed the co-op related crashes that I know of, so it should actually be stable now, hopefully.
Small authoring tools update too, just changed up the materials option.
Modding
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It is now possible to specific whether or not materials are glass or metal.
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Metal - Bullets reflect off of the object.
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Glass - Enemies will try to fire through blocks as if they can be broken.
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Bug Fixes
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Fixed an issue related to grabbing steam names causing a crash.
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Increased the ping limit before disconnection on connection. (Though if you're taking more than 2 seconds to connect, the game will be pretty much unplayable.)
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Fixed entities not updating when changing rooms, resulting in broken weapons in coop.
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Occasionally the countdown to start a game in coop would trigger more than once, causing the game to start more than once.
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Fixed many visual issues with coop.
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Fixed a crash related to lighting when playing coop.
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Player shadow is no longer based on the server position of your character.
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Fixed a sound issue in coop.
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Fixed an issue with enemy targetting rules where enemies would target dead players.
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Melee enemies will no longer always target the host in coop.
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Fixed a crash related to enemy AI visuals.
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Fixed pathfinding in coop.
Coop
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Added some lag compensation to player attacking.
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Changed the way room transitions work.
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Previously, only hosts could move towards levels.
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Now, if a level has been beaten, all players can return to that room.
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All players can open doors, the first door entered, everyone will warp to.
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The more players opening a single door, the faster it'll open.
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Changed the rate in which the player and enemy info is sent to clients,
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previously it was whatever the server host's framerate was, now it's 30 times every second regardless of the framerate.
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Killing enemies and firing shots now makes noise in coop.
That's about it. Keep in mind, Co-Op is still early iin development, there's still issues, I'll be doing some more work next patch.
Enjoy!
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