Cash_Out has been updated to 0.8.8.0!
Another coop update that adds quite a bit this time, coop is almost in a near functioning state, there's still more I need to convert over though.
Additions
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Added the following items to coop:
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-Bandage
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-Ammokit
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-Healhkit
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-Frag Grenade
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-Incendiary Greande
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-Gas Grenade
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-EMP Grenade
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The following clothing items can now drop (as they're the only ones that would function without any work done to them) in coop.
- - Army Set
- - Fancy Suit Set
- You can now play the mansion level in coop.
- Cash boxes and puzzle boxes can now spawn.
- Tech now functions properly for most of the techs in coop.
- Added particle effects for blocks in coop.
- Added some more skills to coop:
Tank
- Shared Shield - Puts a shield on all teammates that blocks up to 40% health for all characters.
- Damage Leech - 5% of damage taken for 5 seconds heals the rest of the team.
Healer
- Healing Pool - Places a healing fountain on the floor that heals teammates over time.
- Damage Leech - For 3 seconds, teammate damage done heals them.
Damage
- Burning Visage - Enemies attacking players take some damage and get burned.
- Shockwave - Enemies near all players will get shocked and stunned.
Support
- March On - Increase movespeed of all teammates for 4 seconds.
- Booster - Increases all stats of teammates by 2 for 5 seconds.
Global
- Stone Defence - Reduces damage taken by 30% while reducing movement speed.
- Lone Survivor - A small heal, heals more if teammates are dead.
Bug Fixes
- The strength stat is now applied in coop.
- Added bonuses to thrown weapons.
- Finishing a raid no longer locks you in the "raid complete" state.
- Fixed an issue with the mirror shield skill.
- Fixed a visual issue with the leather pants and trackpants.
- Fixed an issue with the wind stance.
- You can no longer be healed in coop while dead.
- Fixed an issue related to random prop spawning.
Balance
- Reduced enemy health per player to 40% more in shared loot and 75% more in seperate loot.
Other Changes
- Concrete can now be destroyed in coop.
I plan on supporting steamworks peer to peer networking for the coop as well soon, unfortunately I don't know if it'll be possible. I'm looking into it, if I get it working it will be added, this way there will be no need to port forward.
Enjoy!
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