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Update 0.91.0 - Warden love, tweaks, fixes, QoL stuff!

Hey everyone!

Update 0.91.0 is here with some tweaks, fixes, QoL featuers, and a lot of Warden love!

Thanks for the reports, suggestions, and input! (and if I haven't replied to your suggestions yet, don't worry, I will!)

I hope you enjoy this update, and that I didn't break too many things...

Have a great weekend!

Here's the full update notes:

0.91.0:

Areas:

  • Slowed the movement of the background stars in Tinka's Domain

Bosses:

  • Doubled the stun duration on Eazima The Dune Mother after she vomits you up

Crafting:

  • You can now re-lock unlocked enchants that have been Greater Augmented to max without spending Memory Essences

Enemies & Affixes:

  • Blood Nova:

    • Is now an actual nova rather than projectiles

Experience:

  • Endgame:

    • Increased the rewards a little bit as the nerf hammer hit too hard last update
  • Mastery:

    • Rebalanced the growth rate of required experience to levelup, smoothing out the curve and removing the huge jumps each 500 levels

Interface:

  • Updated the Endgame interface a little bit to make some things more clear

  • Roman numerals are now generally only used to numbers as large as 1000 because it gets silly

  • True Legendary items now show up as big orange T's on the minimap to be easier to see

  • Added small icons to item cards indicating if enchants are locked, maximum Augmented, or maximum Greater Augmented

  • Runes when applied to gear now list the Rune power name first

  • Spell Codexes now show up on the minimap

  • Updated the Help sections on stats by adding some clarifications

  • Item cards now highlight all dynamic values of powers, runes, enchants, and gems

  • Can now hold Shift or Left bumper to sell a full stack

  • Can now hold Shift to spend 20x Mastery points

Items & Equipment:

All:

- Added new item:



    - Advancing Army (Legendary Boots):



        - 280% of Movement Speed is added to Companion Damage





- Tome of Knowledge:



    - Now has a Legendary Power:



        - Adds +3% Bonus Experience per kill, stacking infinitely, until an item of Unique quality or higher drops (no, you can't get around this with loot filters ;) )





- Extra-Ordinary Cap:



    - Now requires Rare or lower quality items

Templar:

- Set tomes now roll elemental damage

Warden:

- New items:



    - Windflurry (Legendary Arrow):



        - Double Draw now triggers from Storm skills, shooting Gusts instead of arrows, and adds up to 40% additional chance to trigger



    - Finned Arrow (Legendary Arrow):



        - Seeking Arrow strikes up to 10 additional times, deals 40% increased damage, but is limited to a single arrow





- Windcaller Set improved:



    - 3) Whirlwinds now spawn with a base duration of 7 seconds, rather than a base of 3 and 7 after a merge

    - 3) Whirlwinds now also actively seek out other Whirlwinds as they get closer to expiring

    - Added a small animation for the merging rather than just have the Whirlwinds pop out of existence instantly



- Stormcaller Set Revamped:



    - 2) Lightning Rod applies a burn to foes struck, dealing the same amount of damage per second, for 5 seconds. This burn stacks.

    - 3) The stacked up damage per second of the burn effect is added to Static procs from burning foes.

    - 4) The Warden gains 40% Damage Reduction. Lightning Rod and Static also gain an additional 40% chance to trigger.



- Snowstorm Set revamped:



    - 2) Foes affected by Winter's Chill takes 15% increased damage from Snow Blast, and Winter's chill stacks infinitely

    - 3) When triggered, Snow Blast now also summons a Snow Ball which will hover above the target foe, building up damage based on the Snow Blast triggers. After 3 seconds, a pause in Snow Blast procs, or if the foe dies, the Snow Ball strikes the ground dealing 120% of the stored up damage to all foes within 5 meters.

    - 4) 40% Damage Reduction, increases Snow Ball range to 7 meters (Hail interaction removed)



- Torrential Set revamped:



    - 2) Pummel stacks infinitely and adds an additional 15% damage increase per stack. Pelted Strikes twice as fast.

    - 3) Torrent always triggers, and Pelted lasts forever.

    - 4) 40% Damage Reduction, Torrent restores 1% mana on trigger.



- Storm Pendant:



    - The Rank of the Nimbus spawned can now be Augmented, up to 5



- Trapper's Boots:



    - Nerfed the enchant augment to 100/150/220% (unique, legendary, greater augment)



- Snowpiercer:



    - Now adds proc rate to Snow Blast and Hail



- Winter's Coming:



    - No longer increases Torrent trigger chance

    - Instead increases the Frost damage bonus of Winter and causes Winter's Chill on all foes within 5 meters when Winter is triggered

Loot:

  • Endgame crafting materials now glow differently on the ground than regular Legendary items to set them apart a little bit more

  • Loot drops should now spawn faster from killed enemies

  • Stack sizes of everything increased to 10k

Mechanics:

  • Knockback and Leaping:

    • Now animates a lot faster, and after a certain point will scale with movement speed (especially useful for leaping companions)

Runes:

Templar:

- Hallowed Grace:



    - Is now a multiplier rather than percentage, adding a multiple of barrier strength as base damage

Warden:

- Added new Warden rune:



    - Greater Hail:



        - Pelted has a % chance to spawn Greater Hail, dealing damage in a 2 meter radius





- Boomspore:



    - Now detonates all Shrooms instantly on cast rather than all within damage radius

Skills:

All:

- Commander (Mastery Perk):



    - Now also triggers on using Companion skills

Templar:

- Phantom Shield:



    - Now has a range of 7 meters, which cannot be improved with Reach

Warden:

- Double Draw:



    - Double Draw is now direct damage, always triggering on-hit effects



- Gale:



    - Animation updated



- Hail Storm:



    - Now has an instance limit of 4



- Razor Wind:



    - Added visual effect



- Storm Shrooms:



    - Now also deals damage when the Shrooms pop, and works with the Stormcaller set bonuses



- Spore Rain:



    - Now uses the new area targeting mechanic to guarantee a decent number of direct hits



- Toxicology:

- Fairy Ring:



    - Poison Shrooms now deal instant damage and places a poison DoT on foes hit, rather than producing laggy poison clouds



- Overgrowth:

- Forest Ward:



    - Updated animations

World:

  • Reduced the spawn rate of the Shady Dealer somewhat

Misc:

  • Increased the size of all mouse-over "hitboxes" for shrines, enemies, etc

Fixes:

  • Fixed Rune of Focused Lightning not working with Static (Warden)

  • Fixed an issue with area targeting skills that would cause missing projectiles to target in a particular pattern rather than fully random

  • Fixed issue allowing stash duping if you had not opened the stash in either hardcore or normal mode

  • Fixed issue where global progression could be shared between hardcore and normal mode

  • Fixed Bloodline (Berserker) not adding Heritage Effect

  • Fixed Flash (Templar) not working with Hammerstorm

  • Fixed stats and gear power not updating when leveling up equipment via transmutation

  • Fixed Shrooms and Spores (Warden) not triggering on-hit effects

  • Fixed several issues with Chinese fonts and text coloring

  • Fixed on-kill effects not triggering from enemies who died from indirect damage like procs and dots

  • Fixed crash on transmuting 3 identical amulets

  • Fixed chests, bosses, and champions sometimes not spawning loot

  • Fixed odd generation bug in caves

  • Fixed some Frozen effects remaining on dead enemies

  • Fixed thrown Templar shields hovering in the air without moving sometimes

  • Fixed Lost City Cellar "Relic Coffer" chest sometimes requiring a key to be opened

  • Fixed Ritual of Summoning (Warlock) not being effected by Ritual Effect stat

  • Fixed Master Ranger (Warden ultimate) adding a ton of base damage to Splinters

  • Fixed Pyre, Magnetic Blades, Plague, Wall of Fire, and Blizzard not being instance limited

  • Fixed being able to portal out of the Blood-Tooth Arena, which would bug the progress and cause you to get stuck until restart

  • Fixed Unstable Dimensions spawning in areas that don't generally allow portals

  • Fixed rune dupes dropping sooner than expected because of not saving rune data correctly between sessions

  • Fixed Disorient (Warden) not working

  • Fixed Empowered Shot (Warden) not breaking breakables

  • Fixed some skill typos and fixed Critical Hit naming inconsistency for some skills

  • Fixed issue which caused characters to sometimes randomly attack when entering the game

  • Fixed some generation issues in Desert areas and Anomalies

  • Fixed Dragon Storm (Berserker) not correctly limiting to 9 instances

  • Fixed Dragon Storm (Berserker) being drawn on the floor rather than at a perceived height

  • Fixed Demonic Fury (Warlock) not having a light effect

  • Fixed Death Speaker and Amulet of Despair not working as intended

  • Fixed Lightning Rod (Warden) proc mastery not working correctly

  • Fixed weird issue with Warlock Clot merging (Bloodbinder set) that could alter the player's stats

  • Fixed sticky targeting preventing interactions with waypoints, npcs, etc

  • Fixed not being able to select Waypoints with gamepads if Radial loot was bound to (A)

  • Fixed not being able to resurrect co-op partners in challenge areas in Hardcore mode (Hardcore mode allows deaths inside challenge areas)

  • Fixed issue where if a player reached the end of the Crumbling Reliquary before other in co-op, they would be killed and left in the void :(

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