Update 1.00.5: QoL & Fixes + info
Hey everyone!
Thanks for your continued support and reports!
This is another bugfix update that takes care of a large amount of issues. I've also added some slight QoL features that were requested in the past few days.
I have been asked about a roadmap with future plans so I will be making one sometime soon, where I will list my plans for some time ahead. However here's a short summary of the next few steps: I will soon shift my focus entirely to 1.1 which will largely be a huge QoL update with skill tweaks, interface tweaks, improved anomaly layouts, wider language support, and much more! And after that, I shift my focus to something bigger.
Thanks everyone, I hope you enjoy!
Here's the full notes:
1.00.5:
Loot:
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Swapping items between inventory and Stash now lets the Favorite mark take precedence (if either the source or target stack is favorited, the new stack will be favorited).
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You can no longer transmute or drop favorited items, preventing accidents.
Interface:
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Improved some skill descriptions and fixed some grammar errors.
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Minimap scale now goes down to 50% (was minimum 100%).
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Most UI elements have had their max scale setting increased from 300% to 400% to accommodate huge screens & resolutions.
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Clicking a Grave in the Graveyard now autoscales the popup a bit to allow for larger numbers (and longer translations) to fit.
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The unfinished stash icon feature I added by accident earlier (oops) now lets you loop the icons by right clicking continuously.
Monsters:
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Plague Spinner spiders now spawn in Forgotten Chambers in Act 1 (they only appeared in Anomalies before).
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Castle Guards now spawn in The Courtyard and Clairebourg Halls in Act 3 (they only spawned in challenge areas before).
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Caecus Dolo (The high Priest) now laughs a lot less frequently during combat.
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Lowered the damage of Fizzbang's skills (first boss Act 5).
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Lowered the volume of all bats and rats high-pitched squealing.
Skills:
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Poison Arrow is now called Poison Shot to further emphasize that it is not an "Archery" skills (Druid tree has no Archery skills).
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Improved pathing and behavior of Seeking Arrow (Warden) so it should no longer get stuck.
World:
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Improved spawn locations of some NPC's so they dont end up in walls.
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Going into The Sacrificial Grounds and rescuing the Sorcerers without accepting the quest now auto-starts the quest upon rescuing them.
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Anomaly hellfort layouts with a lot of dead ends have been made more rare (1.1 will bring improved layouts!).
Fixes:
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Fixed Talisman of Spines not counting Utility skills.
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Fixed Amulet of Despair not working with lower value slowing effects (such as 30% slows from Tangled Growth (Warden), etc).
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Fixed the damage reduction from the Bloodbinder Set (Warlock) not working.
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Fixed players doing more powerful attack grunts when using Utility skills.
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Fixed Thornbough not always spawning in Thornbough Garden.
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Fixed issue where on-hit effects such as "Smite" etc would trigger the diminishing return feature for the direct hit that trigered the Smite, causing it to deal less damage.
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Fixed exploit with the Blood Explosion rune.
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Fixed crash from Pylon beam spells.
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Fixed Satellite enchants not being affected by dynamic crit rate chances, from buffs, passives, and powers like Jeopardy, etc.
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Fixed Tesla (Templar) and other chain-lightning effects not working.
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Fixed Widespread Inferno (Warlock) not spreading stacks (it does not add stacks by triggering, but now correctly spreads existing stacks to nearby foes with lower stacks).
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Fixed being able to move bosses with Lightning Wyrms (Berserker/Codex).
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Fixed game unpausing or sometimes even crashing when a controller is disconnected while the game is paused.
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Fixed the Codex not recording deaths.
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Fixed Mechanical foes not being affected by dots, debuffs, etc.
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Fixed Diana Jones in act 4 saying the wrong lines after finding the key.
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Fixed some area portals which play sounds as you find them playing these sounds on repeat.
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Fixed some mobility/teleport skills such as Dragon Warp and Snow Blast not going the correct distance when using a gamepad.
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Fixed scrolling in dialogue scrolling at different speed with different text scaling settings.
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Fixed player dismissing dialogue with negative voice lines even if you had read it through.
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Fixed getting stuck after talking to some act 5 npc's.
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Fixed old GMS logo on startup.
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Fixed crashes due to bad data in graveyard.
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Fixed some overlay problems in the New Hero screen.
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Fixed a missing text debuff from Act 5.
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Fixed incorrect mouse shortcuts listed for selling x10 items.
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Fixed crash when exiting Room of Abundance.
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Possible fix for people who were unable to import their exported builds.
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Another possible fix for the silly missing doors in Hellfort anomaly layouts.
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