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Update 1.32.0 live - fixes, tweaks, new things, DLC preparations!

Hey everyone!

Big day today!

We've just released update 1.32.0, fixing some issues, tweaking a few things, adding a few other, and most importantly, getting ready for the DLC.

The DLC launch is at 19:00 CET, you can get the exact time in your country by checking out the event in the DLC announcement.

Additionally, if you are a fan of the soundtrack, we are happy to announce that all DLC tracks will be added for free to the Chronicon Original Soundtrack - for both current and future owners.

We will make another announcement when the DLC is live... see you then!

Full notes below:

1.32.0

Anomalies & Endgame:

  • Added butterflies & faeries as potential ambience effects to forest anomalies.

  • Added a new rare Anomaly modifier that drastically increases the amount of Shrines spawned in that Anomaly.

  • Added another rare Anomaly modifier that drastically increases the amount of Chests spawned in that Anomaly.

  • This makes the possible rare Anomaly modifiers the following:

  • Gold Piles as breakables (extra currency)

  • Only Minions

  • Only King Slimes

  • Only Void Spawns

  • Mysterious Enemies (enemies from Act 2 secret "space forest" area)

  • All monsters gain "Crystal Hoarder", "Collector", or "Gem Hoarder" affixes.

  • Lots of Chests

  • Lots of Shrines

  • *Some of these may combine.

Combat:

  • Gargoyles now gib into bits of rock rather than nothing.

  • Surger affix champions are now less likely to "shotgun" melee characters as the lightning orbs have had their damage spread out over several frames and with slight delays.

  • Interrupts now have diminishing returns when used rapidly and repeatedly vs the same target:

    • Each successful interrupt reduces the chance of the next to hit, however the chance to hit is regenerating constantly while they are not being interrupted.
    • The end result impact on gameplay should be pretty small, but it will allow enemies to get some attacks off rather than being completely interrupt-locked.

Interface:

  • The overhead healthbar (can be toggled via the Settings menu) now also shows Staggered Damage, like the HUD healthbar does.

  • When opening the Anomaly Waypoint for the first time and getting the little tutorial, you can now only select the 3 base Anomaly types (avoids errors and confusion for first time players accidentally picking the endless tiers).

  • Holding (or toggling) "inspect all" now also shows item cards when hoving over the item name tags.

Items & Loot:

  • Added a Health enchant to Elementium Armor (requires a fresh drop).

  • Added a CDR enchant to Jon's Book of Souls (requires a fresh drop).

  • Bags will now be radially looted if they match the quality filter.

  • All crafting materials have had their values manually adjusted - the more rare things are now worth a lot more, and the common things are worth less.

  • Increased Crown drop rate from Story bosses (and Greater/Lesser Boss Anomalies).

Misc:

  • Mini Events: There will now be fireworks when interacting with NPC's on New Year's Eve and the game's release anniversary each year.

  • Localization: Added support for Korean font.

  • Minor performance improvements.

Fixes:

  • Fixed problems with Chinese font becoming harder to read after the previous update.

  • Fixed issue with several effects checking for movement/stationary such as Blazing Striders (Templar boots) and Careful Aim (Warden) not properly swapping beetween their tick up and tick down modes.

  • Fixed being able to subtract Mastery points from the bottom and top Class Mastery rows below the 65-point requirement for the final perk, while keeping the perk.

  • Fixed Sporelings on-use Spore effects not properly stacking with their on-attack (and the players') spore effects.

  • Fixed the Tornado empowerment (when casting over the instance cap) granting extreme amounts of damage.

  • Fixed Tornados spawned from Norla's Gale (rune) being slower than regular Tornados.

  • Fixed crash when changing inventory tab while browsing the buyback section.

  • Fixed some quest check/updates for older characters that may have gone out of sync in the past due to old co-op issues.

  • Fixed Endless Anomaly essence rewards sometimes not going up by 1 in the next Tier, and then going up by 2 in the following Tier (is now 1 each Tier, as expected, where this problem occurred).

  • Fixed not being able to navigate to the "back" button while in the "more" menu of the main menu, while using a controller.

  • Fixed Simulacra clones (Warlock TL staff) using the default death animation even if having another skin equipped.

  • Fixed the interface settings menu not letting you set the clock option with a gamepad.

  • Fixed the Mastery select popups for Player 2 appearing partially off-screen on certain scale setting and resolution combinations.

  • Fixed many small weird things going on with gamepads and related UI in co-op.

  • Fixed some missing Chinese characters.

  • Fixed companions not being able to reach the final Story boss.

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